Dragons of Tarkir (Baseless Speculation and Spoilers)

Started by Agrus Kos, Enforcer of Truth, November 01, 2014, 09:00:40 PM

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Cender

Quote from: particle on March 12, 2015, 10:04:00 AM
{myth realized} spoiled. Seems weird but could be good. {W} enchantment.
Whenever you cast a non creature spell put a lore counter on it.
2{W}: put a lore counter on it.
{W}: becomes a creature w p/t = to lore counters. Could be a reasonable finisher since it survives wraiths but there's lots of enchantment hate.
I know that I definitely want to play around with it. It has my name all over it.

LinkCelestrial

{Clone Legion} for EDH staple.

{Wandering Tombshell}, what became of {Meandering Townshell}?

Cender

Quote from: bravado883 on March 12, 2015, 11:24:56 AM
{Myth Realized} seems super sweet. Could be a solid control card at some point.
It's not necessarily a fair comparison, but it has some similarities to {Celestial Colonnade} role in Modern Jeskai Control.

Dies to {Abrupt decay} puts it out of that running however.

Agrus Kos, Enforcer of Truth

Quote from: Cender on March 12, 2015, 11:36:36 AM
Quote from: bravado883 on March 12, 2015, 11:24:56 AM
{Myth Realized} seems super sweet. Could be a solid control card at some point.
It's not necessarily a fair comparison, but it has some similarities to {Celestial Colonnade} role in Modern Jeskai Control.

Dies to {Abrupt decay} puts it out of that running however.
Yep, I just wish it were indestructible while a creature, because then it could see some serious play

Agrus Kos, Enforcer of Truth

Quote from: GlowackAttack on March 12, 2015, 11:39:49 AM
Quote from: Agrus Kos, Enforcer of Truth on March 12, 2015, 11:39:17 AM
Quote from: Cender on March 12, 2015, 11:36:36 AM
Quote from: bravado883 on March 12, 2015, 11:24:56 AM
{Myth Realized} seems super sweet. Could be a solid control card at some point.
It's not necessarily a fair comparison, but it has some similarities to {Celestial Colonnade} role in Modern Jeskai Control.

Dies to {Abrupt decay} puts it out of that running however.
Yep, I just wish it were indestructible while a creature, because then it could see some serious play
asking a bit much of a one drop aren't we ;-)
Then make it a two drop. The card would be seriously good if it had evasion/didn't die to creature removal/lifelink/etc, but as it is it is a big time and mana investment for a meh reward. Lets be realistic, this isn't a real one drop.

LinkCelestrial

Quote from: GlowackAttack on March 12, 2015, 11:36:47 AM
Quote from: LinkCelestrial on March 12, 2015, 11:08:56 AM
{Clone Legion} for edh staple
absolutely not. It's 9 mana in blue. It -MAY- see some fringe play in green/blue decks but I'm pulling the Knowledge Card here, it'll be in amateur edh decks as a potentially cool card  but more realistically a card that will sit in your hand an entire match... far from an edh staple. If it costed 6 or 7 then yeah, but not for 9. 9 mana is an {omniscience} not a conditional card that may not even be explosive. That being said, it's a pretty sweet card that I'll end up forcing into my kruphix edh. Glad it's gonna be a 50 cent rare

It seems extremely powerful vs a lot of decks. Maybe I just play against too many Sliver and {Krenko, Mob Boss} decks. Hitting 9 mana hasn't been a problem for my non-infinite {Niv-Mizzet, the Firemind} deck or my {Muzzio, Grand Artificer}. Then again I hardly play "competitive"  commander decks. I will take your word for it.

Deebiia

Speaking from a casual players perspective, {Myth Realized} has made me want to make a deck focused around {Soulfire Grand Master} with cards like {Gitixian Probe} and low casting instants with some {guttersnipe}s in as well. Can drop Myth first turn, maybe have two phrexian mana cards in my hand and play them out, next turn have a mountain out for a shock or something, and use the white mana to make a 3/3 2nd turn and swing. It can die easily, but if you stack enough instants you can pump him up pretty fast.

Alternatively, G/W would be cool to use with him. Throw in some {Rancor}--trample cards is what I mean-- and pump cards, like {Invigorate} and you have the makings of a simple, yet versatile attacker/card.

I like the card :p can be used many ways if you think about it.

particle

Thinking about it now the fact that it only costs one to make it a creature could make it dodge the enchantment hate relatively easily.  Unlikely they'll have instant speed enchantment removal and instant speed creature removal up. This could be really sweet.

Nfidel2k

Ok my faith is temporarily restored - need more {Dromoka's Command}.  Love the options for only {G}{W}...

LinkCelestrial

Quote from: Nfidel2k on March 12, 2015, 12:47:26 PM
Ok my faith is temporarily restored - need more {Dromoka's Command}.  Love the options for only {G}{W}...

You kidding me? I think it's extemely underwhelming.

Nfidel2k

Instant speed two mana for a +1/+1 and fight?  Fog for the infinite mana crater's claw decks?  Enchantment removal?  Well I like it at least...

MuggyWuggy

Bolster creature, fight wall, swing for damage

It's good IMO, all the charms are decent

Nfidel2k

And it fits so nicely into my {Phalanx Leader} deck...  Two heroic triggers :)

Cender

Quote from: Nfidel2k on March 12, 2015, 12:58:43 PM
And it fits so nicely into my {Phalanx Leader} deck...  Two heroic triggers :)
Only one trigger. You only cast the spell once.

DirtyMustachio

Quote from: Nfidel2k on March 12, 2015, 12:58:43 PM
And it fits so nicely into my {Phalanx Leader} deck...  Two heroic triggers :)

This might be the only thing I like about it,
I also think it's underwhelming.

I get it, for two mana its two okay effects, thing is most cards with fight and cost two mana already do these things. Not in the rare slot.

For two mana I'd rather just {doom blade} something