Mono Red Beats/burn

Started by Prplprince, March 10, 2015, 05:28:26 PM

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Prplprince

Mono Red Beats/burn

60 cards, 9 sideboard


4 {Bloodstained Mire}
1 {Nykthos, Shrine to Nyx}
15 {Mountain}

20 lands


4 {Goblin Rabblemaster}
4 {Firedrinker Satyr}
4 {Monastery Swiftspear}
3 {Frenzied Goblin}
3 {Lightning Berserker}

18 creatures


4 {Stoke the Flames}
3 {Hordeling Outburst}
2 {Break Through the Line}
3 {Ordeal of Purphoros}
3 {Lightning Strike}
3 {Wild Slash}
4 {Dragon Mantle}

22 other spells


Sideboard

4 {Magma Jet}
3 {Dragon Fodder}
1 {Lightning Strike}
1 {Wild Slash}

9 sideboard cards



Prplprince

Need some help with the deck and sideboard. Until lightning berserker is release:
Lightning Berserker {R}
{R}: +1/+0 till EoT
Dash: {R}
1/1

mickeven

why do you need Bloodstained Mires here?

Prplprince

Deck thinning. I'm also considering swapping them for  {Wooded Foothills} And splash the {R}{G} command From the side

griffin131

Deck thinning really isn't a thing.  By the time you realize any card advantage from the 4 fetches, the game will be over one way or the other.

Maybe useful if you Magma Jet, leave a card on top, then decide it's a bad card for you...

Prplprince

Quote from: griffin131 on March 10, 2015, 06:24:12 PM
Deck thinning really isn't a thing.  By the time you realize any card advantage from the 4 fetches, the game will be over one way or the other.

Maybe useful if you Magma Jet, leave a card on top, then decide it's a bad card for you...

If I keep a three land hand I have 17 lands in my deck. If I crack a fetch turn one I have a little over 26% chance to draw a land. If I don't crack a fetch its a little over 28%. Yeah I maybe over thinking it a bit but if I crack two fetches in a game that's two less lands I don't draw that turns into gas to kill someone faster. I know i wish I could run some delve spells or that lava mancer was standard but I'll settle for better odds not drawing a land sometimes

LinkCelestrial

Quote from: Prplprince on March 10, 2015, 06:08:11 PM
Deck thinning. I'm also considering swapping them for  {Wooded Foothills} And splash the {R}{G} command From the side

I support this. Also, {Break Through the Line} targeting {Goblin Rabblemaster} before he swings? Ew.

Prplprince

Quote from: LinkCelestrial on March 10, 2015, 07:43:08 PM
Quote from: Prplprince on March 10, 2015, 06:08:11 PM
Deck thinning. I'm also considering swapping them for  {Wooded Foothills} And splash the {R}{G} command From the side

I support this. Also, {Break Through the Line} targeting {Goblin Rabblemaster} before he swings? Ew.

That's what I was thinking but I want one more of them in there but also drawing two sucks...


griffin131

Quote from: Prplprince on March 10, 2015, 06:47:19 PM
Quote from: griffin131 on March 10, 2015, 06:24:12 PM
Deck thinning really isn't a thing.  By the time you realize any card advantage from the 4 fetches, the game will be over one way or the other.

Maybe useful if you Magma Jet, leave a card on top, then decide it's a bad card for you...

If I keep a three land hand I have 17 lands in my deck. If I crack a fetch turn one I have a little over 26% chance to draw a land. If I don't crack a fetch its a little over 28%. Yeah I maybe over thinking it a bit but if I crack two fetches in a game that's two less lands I don't draw that turns into gas to kill someone faster. I know i wish I could run some delve spells or that lava mancer was standard but I'll settle for better odds not drawing a land sometimes
It's actually 26% without a fetch and 25% with. Take a damage for a 1% less chance?
Like the linked article says, the damage isn't worth it.