Deck talk

Started by LinkCelestrial, February 22, 2015, 05:58:03 PM

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Munchlax

Quote from: LinkCelestrial on February 23, 2015, 01:25:26 PM
The Untap.In meta has been nice to me still. I rarely play against ridiculous decks. I've only played burn once. Shapeshift twice. Twin three times. Pod three times (when it was a thing). 8 Rack once. Ascendancy Combo once. Never played Amulet. Most of the meta is fun janky combos and relatively fair decks. Like I seriously played a {Form of the Dragon} deck and it slayed me.
I know there's someone on here who plays a form of the dragon deck

Agrus Kos, Enforcer of Truth

If anyone hasn't seen it yet:  http://www.twitch.tv/magic2/v/3821010 go to about 5:31
Stephen Speck T1s a Primeval Titan and then T2s an Amulet kill on camera in the same match, Wizards is not going to be happy.

LinkCelestrial

Quote from: Munchlax on February 23, 2015, 04:42:30 PM
Quote from: LinkCelestrial on February 23, 2015, 01:25:26 PM
The Untap.In meta has been nice to me still. I rarely play against ridiculous decks. I've only played burn once. Shapeshift twice. Twin three times. Pod three times (when it was a thing). 8 Rack once. Ascendancy Combo once. Never played Amulet. Most of the meta is fun janky combos and relatively fair decks. Like I seriously played a {Form of the Dragon} deck and it slayed me.
I know there's someone on here who plays a form of the dragon deck

I've been debating throwing a list together.

Thetrufflehunter

Quote from: Munchlax on February 23, 2015, 04:42:30 PM
Quote from: LinkCelestrial on February 23, 2015, 01:25:26 PM
The Untap.In meta has been nice to me still. I rarely play against ridiculous decks. I've only played burn once. Shapeshift twice. Twin three times. Pod three times (when it was a thing). 8 Rack once. Ascendancy Combo once. Never played Amulet. Most of the meta is fun janky combos and relatively fair decks. Like I seriously played a {Form of the Dragon} deck and it slayed me.
I know there's someone on here who plays a form of the dragon deck
{Remillio}

lotrwk

You can't really say to ban a certain deck after two strong performances at events. Yeah it's an Un Interactive deck, but how often will you play against it? It was about 1.7% of the pro tour, and only two decks made day two of go Vancouver. Sure they both made top 8, but that attests to the skill they have. Also, the deck is a glass cannon. You can have those draws where you just think you're going well but don't draw an amulet or a bloom. Wait until the deck becomes a monster to speculate bannings

Agrus Kos, Enforcer of Truth

Quote from: lotrwk on February 23, 2015, 10:40:25 PM
You can't really say to ban a certain deck after two strong performances at events. Yeah it's an Un Interactive deck, but how often will you play against it? It was about 1.7% of the pro tour, and only two decks made day two of go Vancouver. Sure they both made top 8, but that attests to the skill they have. Also, the deck is a glass cannon. You can have those draws where you just think you're going well but don't draw an amulet or a bloom. Wait until the deck becomes a monster to speculate bannings
I'm not saying it should be banned, I'm saying it will probably. The deck made a turn 1 kill and then a turn 2 kill in the same match, on camera, at a major event. Saying its horribly inconsistent just isn't true as two players were able to pilot it to the top 8, so that shows that it at least is consistent enough to do well over 15 rounds. Trust me or not, but I give it a 75% of a banning next month.

Codester1991

Does anyone have an amulet list? I'd like to see what the hype is, perhaps they could bump it

Agrus Kos, Enforcer of Truth

Quote from: Codester1991 on February 24, 2015, 05:53:45 PM
Does anyone have an amulet list? I'd like to see what the hype is, perhaps they could bump it
Here is Alexander Hayne's list that top 8'd GP Vancouver


Creature (7)
4 {Primeval Titan}
2 {Azusa, Lost but Seeking}
1 {Simian Spirit Guide}

Sorcery (12)
4 {Summer Bloom}
4 {Serum Visions}
4 {Ancient Stirrings}

Instant (7)
4 {Summoner's Pact}
2 {Pact of Negation}
1 {Slaughter Pact}

Artifact (4)
4 {Amulet of Vigor}

Enchantment (3)
3 {Hive Mind}

Land (27)
4 {Simic Growth Chamber}
3 {Gruul Turf}
1 {Golgari Rot Farm}
1 {Khalni Garden}
1 {Radiant Fountain}
1 {Boros Garrison}
1 {Vésuva}
1 {Slayers' Stronghold}
1 {Sunhome, Fortress of the Legion}
1 {Tendo Ice Bridge}
1 {Mana Confluence}
4 {Gemstone Mine}
3 {Tolaria West}
1 {Selesnya Sanctuary}
2 {Cavern of Souls}
1 {Forest}


The deck abused {Amulet of Vigor} so that Bouncelands come in untapped and tap for 2 mana. With {Summer Bloom} and {Azusa, Lost But Seeking} you can play multiple lands per turn and make absurd amounts of mana. The way to win is to play {Hive Mind} and cast a Pact (your opponent won't be able to pay for it after they "cast" it with Hive Mind) or make {Primeval Titan}, buffing him up with {Slayer's Stronghold} and {Sunhome, Fortress of the Legion}. The deck plays pacts to fight back and protect the combo, {Radiant Fountain} works amazingly with {Vesuva} and bouncelands to produce a lot of life, and {Tolarian Academy} can be transmuted to get Pacts (so for example, you can use {Primeval Titan} to get {Tolarian Academy} and a bounceland (say {Simic Growth Chamber}), bounce Academy to hand, and set up another {Primeval Titan} with {Summoner's Pact} (or kill something with {Slaughter Pact} or counter something with {Pact of Negation}).

The most potent hand is Turn 1: {Simian Spirit Guide} (some other decks play more than one), {Amulet of Vigor}, {Summer Bloom}, {Simic Growth Chamber} and either {Primeval Titan} or {Hive Mind} and a Pact. You can cast {Amulet of Vigor} off of SSG, play {Simic Growth Chamber}, untap, tap for mana, return to hand, cast {Summer Bloom}, use the "play, untap, tap for mana, return to hand" trick 3 times, and cast either {Primeval Titan} or {Hive Mind}. If you cast Prime Time you are incredibly ahead, threatening lethal next turn many times, and if you cast {Hive Mind} you can use a Pact to kill your opponent on their upkeep (assuming they can't pay for it). The most horrifying thing about the combo though, is that most combos either work or fizzle, this can just naturally play lands, drop an Azusa or Summer Bloom at some point, and cast Prime Time on turn 3 or 4. {Primeval Titan} chaining more {Primeval Titan}s is pretty much GG in most games, no matter the turn.

Codester1991

Oh okay, I've seen this list before. Thanks!

LinkCelestrial

If it does eat a ban it'd better be {Summer Bloom}. We need {Amulet of Vigor} for {Maze's End}!