The Problem with Modern

Started by Agrus Kos, Enforcer of Truth, February 16, 2015, 04:16:08 PM

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Agrus Kos, Enforcer of Truth

Quote from: Mattao19 on February 18, 2015, 11:12:16 PM
Just watched Channel Fireball and their thoughts on modern and well I agree with them on this ...

Ban Fetches! Mana in Modern is too easy and shuffling takes so effing long (seriously though)

Also unban cards that go into fairish deck JtMS helps the control decks and BBE helps the Jund ones
I'd prefer to to see better LD/punisher cards for non-basics, but I agree that we should be promoting fair decks through unbannings (control, tempo, and non-GBx midrange).

Rass

Quote from: Mattao19 on February 18, 2015, 11:12:16 PM
Just watched Channel Fireball and their thoughts on modern and well I agree with them on this ...

Ban Fetches! Mana in Modern is too easy and shuffling takes so effing long (seriously though)

Also unban cards that go into fairish deck JtMS helps the control decks and BBE helps the Jund ones

I didn't play much with  {Jace, the Mind Sculptor} But I think he is broken unless his 0 is changed to a -1 or-2. Just how I see it

Mattao19

I doubt that we will get any Land Destruction bc it creates an "unfun" play style. Sure in comp. games fun is second to winning but wizards doesn't like cheap land demo stuff. Even if they did land demo can be tough to build bc you're banking on then not flooding out

Rass

 {Stifle}

Maybe add that to modern

Mattao19

Quote from: Rass on February 18, 2015, 11:33:09 PM
{Stifle}

Maybe add that to modern

That'd be cool and I wouldn't mind it tbh it's a cheap spell that isn't OP

Agrus Kos, Enforcer of Truth

Quote from: Rass on February 18, 2015, 11:27:41 PM
Quote from: Mattao19 on February 18, 2015, 11:12:16 PM
Just watched Channel Fireball and their thoughts on modern and well I agree with them on this ...

Ban Fetches! Mana in Modern is too easy and shuffling takes so effing long (seriously though)

Also unban cards that go into fairish deck JtMS helps the control decks and BBE helps the Jund ones

I didn't play much with  {Jace, the Mind Sculptor} But I think he is broken unless his 0 is changed to a -1 or-2. Just how I see it
Nah, when you play him if you 0, it was an expensive {Brainstorm} because he is left vulnerable at 3 loyalty. Also, tapping out on turn four for Jace isn't nearly as bad as Twin just straight up winning on turn four... I have played with him, and while he is really good, I don't think he is that broken, he'd mostly just be a control finisher, maybe a toy for Scapeshift.

Munchlax

Quote from: Mattao19 on February 18, 2015, 11:34:24 PM
Quote from: Rass on February 18, 2015, 11:33:09 PM
{Stifle}

Maybe add that to modern

That'd be cool and I wouldn't mind it tbh it's a cheap spell that isn't OP
We have Trickbind already

Cender

Quote from: Agrus Kos, Enforcer of Truth on February 19, 2015, 12:15:29 AM
Quote from: Rass on February 18, 2015, 11:27:41 PM
Quote from: Mattao19 on February 18, 2015, 11:12:16 PM
Just watched Channel Fireball and their thoughts on modern and well I agree with them on this ...

Ban Fetches! Mana in Modern is too easy and shuffling takes so effing long (seriously though)

Also unban cards that go into fairish deck JtMS helps the control decks and BBE helps the Jund ones

I didn't play much with  {Jace, the Mind Sculptor} But I think he is broken unless his 0 is changed to a -1 or-2. Just how I see it
Nah, when you play him if you 0, it was an expensive {Brainstorm} because he is left vulnerable at 3 loyalty. Also, tapping out on turn four for Jace isn't nearly as bad as Twin just straight up winning on turn four... I have played with him, and while he is really good, I don't think he is that broken, he'd mostly just be a control finisher, maybe a toy for Scapeshift.

The problem with JTMS is not that he's an expensive brainstorm, it's that he's a repeatable brainstorm, a fateseal when your opponent is mana starved/flooded, and a tempo play if you're in dire straights all for the one time cost of 4 mana. Each of those things on their own are not insanely broken, but significantly strong, and his utility is the key.

That being said, I truly love the card and want to see it unbanned. :P I'm just under no illusion that the card would be fair, especially in the world of fetches.

Rass

Quote from: Agrus Kos, Enforcer of Truth on February 19, 2015, 12:15:29 AM
Quote from: Rass on February 18, 2015, 11:27:41 PM
Quote from: Mattao19 on February 18, 2015, 11:12:16 PM
Just watched Channel Fireball and their thoughts on modern and well I agree with them on this ...

Ban Fetches! Mana in Modern is too easy and shuffling takes so effing long (seriously though)

Also unban cards that go into fairish deck JtMS helps the control decks and BBE helps the Jund ones

I didn't play much with  {Jace, the Mind Sculptor} But I think he is broken unless his 0 is changed to a -1 or-2. Just how I see it
Nah, when you play him if you 0, it was an expensive {Brainstorm} because he is left vulnerable at 3 loyalty. Also, tapping out on turn four for Jace isn't nearly as bad as Twin just straight up winning on turn four... I have played with him, and while he is really good, I don't think he is that broken, he'd mostly just be a control finisher, maybe a toy for Scapeshift.

I don't see it. Your not dropping jace if you can't protect him. And if you are your already in bad shape so it may by you some time. And getting three new cards can have a big effect( yea you have to put two back but they could be cards from your hand). Drawing 6% of your deck is always nice. Especially if after you top off two useless cards and crack a fetch to possibly burry them.

Agrus Kos, Enforcer of Truth

Quote from: Rass on February 19, 2015, 10:58:48 AM
Quote from: Agrus Kos, Enforcer of Truth on February 19, 2015, 12:15:29 AM
Quote from: Rass on February 18, 2015, 11:27:41 PM
Quote from: Mattao19 on February 18, 2015, 11:12:16 PM
Just watched Channel Fireball and their thoughts on modern and well I agree with them on this ...

Ban Fetches! Mana in Modern is too easy and shuffling takes so effing long (seriously though)

Also unban cards that go into fairish deck JtMS helps the control decks and BBE helps the Jund ones

I didn't play much with  {Jace, the Mind Sculptor} But I think he is broken unless his 0 is changed to a -1 or-2. Just how I see it
Nah, when you play him if you 0, it was an expensive {Brainstorm} because he is left vulnerable at 3 loyalty. Also, tapping out on turn four for Jace isn't nearly as bad as Twin just straight up winning on turn four... I have played with him, and while he is really good, I don't think he is that broken, he'd mostly just be a control finisher, maybe a toy for Scapeshift.

I don't see it. Your not dropping jace if you can't protect him. And if you are your already in bad shape so it may by you some time. And getting three new cards can have a big effect( yea you have to put two back but they could be cards from your hand). Drawing 6% of your deck is always nice. Especially if after you top off two useless cards and crack a fetch to possibly burry them.
If you are waiting to play it until you have protection, you aren't dropping him until turn 6, and honestly there are a lot better things you could be doing at that point (like win with {Scapeshift}). Also, the big power of {Brainstorm} is it being instant speed, where as {Jace, the Mind Sculptor} isn't.

Quote from: Taysby on February 19, 2015, 11:52:50 AM
{cryptic command} makes it into almost every blue deck, jace would be worse.  it'd be {treasure cruise} all over again, and we all know how much you don't like that agrus.  ;)
{Treasure Cruise} was a cheap, powerful draw spell that took very little to set up. Jace is a 4 drop without a cost reduction ability. There is a HUGE difference. For one, {Jace, the Mind Sculptor} wouldn't fit into combo decks where as {Treasure Cruise} did. {Jace, the Mind Sculptor} wouldn't fit into Delver and other tempo decks. {Jace, the Mind Sculptor} really only fits into combo-control and control, so it is not nearly as powerful. If you want to complain about "making it into almost every blue deck," maybe we should ban {Serum Visions} or {Mana Leak}

Agrus Kos, Enforcer of Truth

Quote from: Taysby on February 19, 2015, 03:27:42 PM
You really missed my intentions with that Argus. Power level aside, Treasure cruise was format warping. Jace would probably be more so.
I really don't think it would. There are lots of decks that can go underneath it (Affinity, Burn, Zoo, etc.), and Rock decks would still thrive with Jace in the format. I really think people are afraid of a Caw-Blade 2, but that obviously wouldn't happen.

Edit: here is a quick experiment that I think could put this to rest, develop what you think would be the most potent JTMS deck and then test it against burn, affinity, Junk and the other tier one decks. I bet it isn't as powerful as you think it is.

Rass

Quote from: Agrus Kos, Enforcer of Truth on February 19, 2015, 04:09:55 PM
Quote from: Taysby on February 19, 2015, 03:27:42 PM
You really missed my intentions with that Argus. Power level aside, Treasure cruise was format warping. Jace would probably be more so.

Edit: here is a quick experiment that I think could put this to rest, develop what you think would be the most potent JTMS deck and then test it against burn, affinity, Junk and the other tier one decks. I bet it isn't as powerful as you think it is.

I think it has been that's why it's banned.

Your losing jace gives you a chance to grab a card or three to get back in. Also now it's another target they need to focus on

It's a close game jace gives you at least a card advantage every turn with no negative.

Your winning jace lets you just cruse to the end.

When he's on the board against you if your not winning next turn you gotta get rid of him

Agrus Kos, Enforcer of Truth

Quote from: Rass on February 19, 2015, 04:31:14 PM
Quote from: Agrus Kos, Enforcer of Truth on February 19, 2015, 04:09:55 PM
Quote from: Taysby on February 19, 2015, 03:27:42 PM
You really missed my intentions with that Argus. Power level aside, Treasure cruise was format warping. Jace would probably be more so.

Edit: here is a quick experiment that I think could put this to rest, develop what you think would be the most potent JTMS deck and then test it against burn, affinity, Junk and the other tier one decks. I bet it isn't as powerful as you think it is.

I think it has been that's why it's banned.

Your losing jace gives you a chance to grab a card or three to get back in. Also now it's another target they need to focus on

It's a close game jace gives you at least a card advantage every turn with no negative.

Your winning jace lets you just cruse to the end.

When he's on the board against you if your not winning next turn you gotta get rid of him
Again, put him in a deck and test him, he isn't as good as many people think. People are just obviously biased against him and have PTSD from Caw-Blade standard.

Dsx Cherno

All they need to do now is make a Jace with a 0 cost {skullclamp} ability, and make it useable as many times as you want in a turn.

Rass

Oh yea forgot the miracles also put jace over the edge.

"The problem with modern is all the good cards your opponents use. "

Well that's how I see it sometimes. 😜😜😜