Jeskai Counterburn

Started by LinkCelestrial, February 07, 2015, 06:39:51 PM

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LinkCelestrial


Jeskai Counterburn

60 cards, 15 sideboard


4 {Flooded Strand}
1 {Temple of Triumph}
2 {Plains}
3 {Island}
4 {Mystic Monastery}
2 {Evolving Wilds}
4 {Temple of Epiphany}
2 {Temple of Enlightenment}
2 {Mountain}

24 lands


3 {Jace, Vryn's Prodigy}
2 {Soulfire Grand Master}
4 {Monastery Mentor}

9 creatures


1 {Narset Transcendent}
2 {Magma Spray}
2 {Nullify}
3 {Anger of the Gods}
3 {Wild Slash}
2 {Elspeth, Sun's Champion}
4 {Dissolve}
2 {Negate}
2 {Roast}
4 {Lightning Strike}
2 {Ojutai's Command}

27 other spells


Sideboard

2 {Negate}
3 {Annul}
2 {Roast}
1 {Narset Transcendent}
1 {Anger of the Gods}
2 {Disdainful Stroke}
2 {Magma Spray}
2 {Scouring Sands}

15 sideboard cards



LinkCelestrial

{Monastery Mentor}: Prowess tokens are insane. Only thing keeping him from a four of is that he's a three drop.

{Snapcaster Mage}: I don't need to explain this.

{Young Pyromancer}: At three of because I'm running Mentor too.

{Counterflux}: Arguably the best 3CMC counterspell. I quite like it.

{Electrolyze}: One of the greatest burn spells of all time.

{Deprive}: If you can pay two mana you can bounce a land. And bouncing {Halimar Depths} gives me a ghetto scry three. Might add some gain lands but I doubt it.

{Lightning Bolt}: Burn staple.

{Lightning Helix}: Another burn staple.

{Path to Exile}: Best removal in modern.

{Logic Knot}: I'm not using my GY for anything, and I'm filling it pretty quickly. Basically a late game {Counterspell}, early game {Mana Leak}.

{Sphinx's Revelation}: Card advantage while giving you some life. At instant speed so I can hold counters. Win, win, win.

24 Lands: Sounds like alot, but it isn't. Even with a top curve of three I've been happy with 24. Further playtesting may allow me to cut it down but being able to thrown down some burn/threats and counter on the same turn is necessary.

{Jace, Architect of Thought}: A disgustingly good card. The +1 can negate so much incoming damage while keeping him alive, the middle ability is welcomed card advantage, and the ult is a very fun win condition. It's not ridiculous to be able to keep him alive till he can ult vs quite a few decks. Also, I like running Planeswalkers.

{Isochron Scepter}: Soft locks and win cons with almost any card I can throw on it. Demolish all threats with {Path to Exile}, burn and gain with {Lightning Helix} or just be plain mean with {Deprive}. So much win.


{Annul}: I've been seeing alot of Enchantment/Equipment decks, and it screws over Affinity too.

{Keranos, God of Storms}: For longer games like control mirrors. /Might/ mainboard it.

{Revoke Existence}: Again, seeing alot of Enchantment/Equipment decks. And it kills {Blightsteel Colossus} and god cards.

{Soulfire Grand Master}: Vs burn or other aggroy matchups.

{Sowing Salt}: Vs Tron and Scapeshift.

{Stony Silence}: Vs Affinity and such. One of cause none of the decks that dislike it have much in the form of Enchantment removal.

{Supreme Verdict}: Cause sometimes you just need to kill everything.



Hunteroffire9

{delver of secrets}

Would literally be great in this

Agrus Kos, Enforcer of Truth

Seems legit, but a little rough. Here is list that is quite similar, might give you some ideas: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=79418

LinkCelestrial

I may just make room for {Delver of Secrets}. What would you suggest cutting? I'm thinking maybe trying two and cutting a Mentor and a Pyromancer.

I checked out that list. Not quite what I'm looking for...what makes you say it's a little rough?

LinkCelestrial

EDITS:

-4 {Rune Snag}

-2 {Familiar's Ruse}

+4 {Deprive}

+2 {Logic Knot}

{Rune Snag} hadn't been very good for me unless I cast it T2-T4. This deck does not win by then, so I decided it had to go.

{Familiar's Ruse} is fantastic in concept, but I just couldn't consistently get creatures to bounce. If I was running more I would add it back in.

{Deprive} with the addition of {Halimar Depths} and the fairly large amount of basics this should be solid. Haven't playtested much.

{Logic Knot} somebody pointed out that my deck would have been better before the TC/DTT ban as my graveyard just sat there and got massive. This is how I plan on using it. I just might swap out two {Deprive} to complete the playset if it works well enough.

Why not {Remand}? I'll give you a few reasons.

1. Personal Bias. I feel like it's an overly hyped card. Yes it's basically {Time Walk} (and a poor version at that) but watching it get used against me then just recasting my {Zombify} or {Lightning Bolt} made me sigh.

2. This deck does not combo out. Buying myself a few turns doesn't save me. I need permanent solutions. {Remand} isn't one of them.

3. $12 price tag. Yeah, that's not horrible and I'm not actually making this deck IRL (i wish I could). {Deprive} is 10c, so is {Logic Knot}.

4. I'd actually rather cast {Cancel} cause it feels more effective.

Of course reason two weighs above the rest but still, that's why I don't run {Remand}.

LinkCelestrial

EDITS:

-1 {Deprive}

-1 {Lightning Helix}

-1 {Path to Exile}

-1 {Monastery Mentor}

+2 {Isochron Scepter}: A card I'd completely forgotten about. It works well with any card I can imprint with it and supplies a win condition or a soft lock. Sometimes both.

+2 {Jace, Architect of Thought}: If you've followed me around on the forums at all you'll know why I like running Planeswalkers in general. This Jace presents some really cool things,

His +1: Demolishes any go wide strategy. It can quickly stack up to negating 4+ damage a turn, just for him sticking around.

His -2: Mini {Steam Augury} is fantastic. Especially as you can use it twice without plusing him. (Assuming no damage is taken)

His -8: Vs so many decks it's a win. Tron and combo decks are especially fun to use this against. And I have a story that has cemented {Jace, Architect of Thought} in his mainboard position.

I'm playing on Untap.In and the first thing my opponent plays is an {Overgrown Tomb}. I assume reanimator, and am immediately proven wrong by a {Sedge Scorpion} and {Typhoid Rat}. Turns out the deck is 100% death touch, removal and artifacts like {Darksteel Plate} to make the deathtouchers OP. He plays a {Glissa the Traitor} and I counter it. He then says not to worry, there are three more. This sparks an idea as I play my Jace. I manage to control him and make a small army of tokens. Then I ult Jace, grab his {Glissa the Traitor} and kill him with it. I was so proud of myself I had to leave {Jace, Architect of Thought} in the mainboard for future shenanigans. Can't wait till the day I grab an {Emrakul, Aeons Torn}.

Munchlax

Jace will never ult against a serious deck. Have should really be another pyromancer and Mentor

LinkCelestrial

Quote from: Munchlax on February 13, 2015, 10:46:33 PM
Jace will never ult against a serious deck. Have should really be another pyromancer and Mentor

He has. A few times. Including vs infect. And he doesn't have to ult to he good as he is a fantastic sponge and card draw. I'm pretty happy with the numbers I have for {Young Pyromancer} and {Monastery Mentor} as I need to have 4-6 mana to drop them anyways.

In other words I respectfully disagree. It has been working great as is.

Agrus Kos, Enforcer of Truth

Jace is actually pretty great. I was playtesting a few Tier one decks against my friends brew and it did work. He used counters to keep me off Wild Defiance, and even with a Hierarch on the field, it was an uphill fight. Against Junk it doesn't do much, by it is great against Lingering Souls. Against Burn he is too slow. I think he should be sideboarded, but he definitely has potential in this meta.

LinkCelestrial

Quote from: Agrus Kos, Enforcer of Truth on February 14, 2015, 05:32:27 PM
Jace is actually pretty great. I was playtesting a few Tier one decks against my friends brew and it did work. He used counters to keep me off Wild Defiance, and even with a Hierarch on the field, it was an uphill fight. Against Junk it doesn't do much, by it is great against Lingering Souls. Against Burn he is too slow. I think he should be sideboarded, but he definitely has potential in this meta.

I usually side him out for {Supreme Verdict} vs fast decks.

LinkCelestrial


Spencer Addington

Quote from: bravado883 on February 14, 2015, 04:48:50 PM
I've also hit ultimate with Jace in a UW control shell. It's difficult against pretty much anything except Zoo, but you don't play PWs for their ultimate anyway. Soaking up damage and drawing cards is enough to play Jace regardless of the ult in my opinion.
They are zooing wrong then lol.

Ekann1

-3 deprive
-1 logic knot

+4 mana leak in my opinion

DimirOverlord1300