Budgety Baby Zoo

Started by Thetrufflehunter, February 08, 2015, 07:03:00 PM

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Thetrufflehunter

I'm drafting up a modern baby zoo deck for my friend who wants to be playing {R}{G}. Is this the right way to be taking this? He's on a tight budget, so I am cutting goyfs completely and guides till he can get some (MM2?)

Lands
4x {Stomping Ground}
2x {Kessig Wolf-run}
5x {Forest}
5x {Mountain}
4x {Copperline Gorge}

Spells
4x {Flinthoof Boar}
4x {Wild Nacatl}
4x {Kird Ape}
4x {Plated Geopede}
3x {Ghor-clan Rampager}
4x {Lightning Bolt}
4x {Experiment One}
4x {Burning-Tree Emissary}
3x {Rancor}
4x {Stormblood Berserker}
2x {Scavenging Ooze}

The land base is the ideal one, but what about without shocks at first? What to play instead?


Hunteroffire9

You can't really have a reliable 3 color deck without shocks and fetches I would cut the white.

cltrn81

{Burning tree emissary } really gives you a huge tempo advantage.  It is a 4 of in small zoo IMHO

griffin131

Counterpoint - it let's newer players overcommit into a super value {Drown in Sorrows}, {Pyroclasm}, {Anger of the Gods} or similar.

cltrn81

Quote from: griffin131 on February 08, 2015, 08:14:46 PM
Counterpoint - it let's newer players overcommit into a super value {Drown in Sorrows}, {Pyroclasm}, {Anger of the Gods} or similar.
and counterspells deal with 99% of spells cast.....does that mean you do not cast spells?

{Path to exile} removes creatures. ... do you not play creatures?

griffin131

Quote from: cltrn81 on February 08, 2015, 08:22:23 PM
Quote from: griffin131 on February 08, 2015, 08:14:46 PM
Counterpoint - it let's newer players overcommit into a super value {Drown in Sorrows}, {Pyroclasm}, {Anger of the Gods} or similar.
and counterspells deal with 99% of spells cast.....does that mean you do not cast spells?

{Path to exile} removes creatures. ... do you not play creatures?
No... I wasn't saying "Don't run it." I was saying "Be careful." 
I've found that it's not worth the slots, personally - but I have Guides, Knights, and other things.

It's not a "dies to removal" argument - it's a warning that using it can set you up for a 3+ for 1, which is literally never a good thing.

cltrn81

What is your Counterpoint in reference to?

griffin131

Quote from: cltrn81 on February 08, 2015, 08:46:40 PM
What is your Counterpoint in reference to?
The huge tempo advantage...
It can be a huge tempo advantage, but setting that up really opens you up to super-value sweepers.

cltrn81


Thetrufflehunter

Cut white. Being in BTE. Thoughts on snooze, guide, and mandrills?

Hunteroffire9

Quote from: Thetrufflehunter on February 08, 2015, 11:33:38 PM
Cut white. Being in BTE. Thoughts on snooze, guide, and mandrills?
Mandrills might be too slow in this deck, it needs fetches it feed itself. {Become immense} is very good and has popped up in phyrexian zoo and infect variants. Goblin guide is always good, scavenging ooze might be too slow.

Thetrufflehunter

Quote from: Hunteroffire9 on February 08, 2015, 11:46:01 PM
Quote from: Thetrufflehunter on February 08, 2015, 11:33:38 PM
Cut white. Being in BTE. Thoughts on snooze, guide, and mandrills?
Mandrills might be too slow in this deck, it needs fetches it feed itself. {Become immense} is very good and has popped up in phyrexian zoo and infect variants. Goblin guide is always good, scavenging ooze might be too slow.
Isn't ghorclan better than BI? Or both?

griffin131

Quote from: Thetrufflehunter on February 08, 2015, 11:33:38 PM
Cut white. Being in BTE. Thoughts on snooze, guide, and mandrills?
Scooze for sure, Guide for sure, Mandrills... eh. Without fetches or some way to fuel Delve they're not that great.

the_intelligentleman


Kaalia with haste

Quote from: the_intelligentleman on February 09, 2015, 07:46:55 AM
Hunt master is good.
As a general rule, aggro decks don't like 4 drops, despite obvious exceptions like hooting mandrils or ghor clan rampager