Green Blue Infect

Started by Hugeaxe, December 02, 2014, 05:41:04 PM

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Hugeaxe


Green Blue Infect

60 cards, 0 sideboard


4 {Yavimaya Coast}
3 {Inkmoth Nexus}
4 {Breeding Pool}
2 {Pendelhaven}
3 {Island}
3 {Forest}

19 lands


4 {Viridian Corrupter}
4 {Blighted Agent}
4 {Glistener Elf}

12 creatures


2 {Gitaxian Probe}
4 {Groundswell}
3 {Distortion Strike}
2 {Sylvan Scrying}
4 {Might of Old Krosa}
3 {Vines of Vastwood}
1 {Wild Defiance}
4 {Mutagenic Growth}
4 {Giant Growth}
2 {Apostle's Blessing}

29 other spells


Sideboard

Notes:
I'm gonna try and take this to Grand Prix

Kaalia with haste

Cut:
4 giant growth
4 wild defiance
4 sylvan scrying

Add:
4 vines of vastwood
3 virridian corrupter (screw spellskite)
1 dismember
4 gitaxian probe

cltrn81

Quote from: Taysby on December 02, 2014, 06:08:55 PM
Do not cut giant growth or all 4 defiance.

I'd say side some corrupters, you don't really care about dismember or gitaxian probe.

Since a lot of your speells are instants, do you think {treasure cruise} would help?
This deck wants to win before treasure cruise becomes castable

Kaalia with haste

Yes cut giant growth. There are better options. Any of the +4 for G spells are better and you can pick between treasure cruise and become immense when it comes to delve spells. I like become immense a lot more, I play infect and treasure cruise is basically a "maybe I can not die if one of my top 3 cards can get me out of this" Become immense just goes to town. 6 damage is great for often times 2-3. 6 pump is better than 3 cards when you're casting one of these. It usually ends the game

Hugeaxe

Lol that was really confusing

Distriimuir

Yeah leave te pump spells, that's the whole point in infect. And I can't see delve earning a spot in a proper infect deck. By the time they are useful you should have won or lost by then.

Hugeaxe


DimirOverlord1300

Cut giant growths and scryings. There are better pump spells, and sylvan scrying is just plain terrible here

Mattao19

-4 Giant Growth
-1-2 Sylvan scrying
+2 Become Immense
+1 Git Probe
+1-2 {Apostles Blessing}

Scrying is ok but it doesn't do much and when it's good you've probably already have have lost.

Giant growth is ok but Become Immense is better and Probe is too good not to run as a 4 of bc infect is a combo deck and combo decks want to see what they're up against plus it draws you a card for free. And Blessing is just obviously good it protects your combo

Kaalia with haste

Quote from: Mattao19 on January 07, 2015, 11:25:08 PM
-4 Giant Growth
-1-2 Sylvan scrying
+2 Become Immense
+1 Git Probe
+1-2 {Apostles Blessing}

Scrying is ok but it doesn't do much and when it's good you've probably already have have lost.

Giant growth is ok but Become Immense is better and Probe is too good not to run as a 4 of bc infect is a combo deck and combo decks want to see what they're up against plus it draws you a card for free. And Blessing is just obviously good it protects your combo
Oh god please don't run 4 probes. It make mulliganing incredibly difficult and you end up paying so much life I have had many occasions where I proved into probe and basically paid 4 life to draw a card and look at their hand. It wasn't awesome but as a 3 of it's fine and sometimes 2 depending on your preference

Mattao19


Kaalia with haste

Quote from: Mattao19 on January 08, 2015, 02:27:48 AM
Most top 8 list runs 4 ...
Well right now there is one infect deck on top 8 and t runs 0

fj76ts4

should probably cut down to 2 pendlehaven, legendary rule is kind of annoying

Kaalia with haste

Quote from: fj76ts4 on January 08, 2015, 10:00:32 PM
should probably cut down to 2 pendlehaven, legendary rule is kind of annoying
Did not notice this. Agree completely. I run 2 and draw into both way too much where I've thought about going to 1

NyghtHawk

Run 4 inkmoths at all times.