Mono Red... Control? Sort Of?

Started by Ekann1, December 27, 2014, 09:38:52 PM

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Ekann1


Mono Red... Control? Sort Of?

75 cards, 15 sideboard


24 {Mountain}

24 lands


4 {Ashcloud Phoenix}
4 {Goblin Rabblemaster}

8 creatures


4 {Magma Jet}
2 {Fated Conflagration}
4 {Stoke the Flames}
3 {Chandra, Pyromaster}
4 {Hordeling Outburst}
4 {Lightning Strike}
4 {Sarkhan, the Dragonspeaker}
3 {Anger of the Gods}

28 other spells


Sideboard

3 {Stormbreath Dragon}
2 {Fated Conflagration}
4 {Monastery Swiftspear}
1 {Chandra, Pyromaster}
4 {Crater's Claws}
1 {Anger of the Gods}

15 sideboard cards



Notes:
I don't know much of the standard meta right now, but I do know that fated conflagration is good at killing siege rhinos and anger of the gods is awesome at dealing with mantis riders.

Ekann1

Silly standard deck I came up with. Any suggestions?

Thechriswatson

I like the idea but maybe more creatures and if so drop anger of the gods, it kills your rabblemasters and tokens anyway then what do u have to stoke of flames with unless u hard cast.
Maybe some swift spears or ashcloud Phoenix

Ekann1

Ash cloud seems cool. I'm not so sure about swiftspears, I'm playing this more like a control or midrange deck. I hope.

Ekann1

+3 Phoenix
+1 Chandra

More suggestions needed.

Ekann1


Ekann1

Quote from: Thechriswatson on December 28, 2014, 03:08:01 PM
I like the idea but maybe more creatures and if so drop anger of the gods, it kills your rabblemasters and tokens anyway then what do u have to stoke of flames with unless u hard cast.
Maybe some swift spears or ashcloud Phoenix
Anger also does kill sylvan caryatids which is super nice.

Thechriswatson

What would you think about swapping 2  {Fated Conflagration} For 2 more  {Magma Jet} The jets you still get your scary no matter who's turn it is and you can hit the player, there's so much removal that if the board is empty and you draw FC late game it just becomes a dead card

Ekann1

Quote from: Thechriswatson on December 31, 2014, 06:16:48 PM
What would you think about swapping 2  {Fated Conflagration} For 2 more  {Magma Jet} The jets you still get your scary no matter who's turn it is and you can hit the player, there's so much removal that if the board is empty and you draw FC late game it just becomes a dead card
The idea with FC was to kill {siege rhino}s, {polukranos}s, etc. late game there will be elspeths or something I'm sure, but magma key doesn't kill too many things early or late.