Auranation

Started by cltrn81, November 30, 2011, 06:30:00 PM

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cltrn81

Auranation

60 cards, 0 sideboard


8 {Forest}
6 {Plains}
4 {Sunpetal Grove}
4 {Brushland}

22 lands


4 {Kor Spiritdancer}
4 {Sacred Wolf}
4 {Birds of Paradise}
4 {Aura Gnarlid}

16 creatures


4 {Armadillo Cloak}
2 {Boar Umbra}
2 {Hyena Umbra}
4 {Ancestral Mask}
2 {Spider Umbra}
4 {Prison Term}
2 {Serra's Embrace}
2 {Eladamri's Call}

22 other spells


Sideboard

The win conn is obvious, enchant the heck outa one of the awesome creatures and bring some pain.  {prison term} is just mean :)

BlackJester

I like the Aura decks.  No Enchantress's?  Like {Mesa Enchantress}, {Verduran Enchantress}, or {Yavimaya Enchantress}

I do like your choices, have you thought about the Commander series of Auras? {Vow of Duty} and {Vow of Wildness} work either as boosts to your team or "removal" for your opponents.  Or both in some cases.  :)

Man, there are just too many cards that could go in these decks, I always have a hard time choosing.   

cltrn81

I did have multiple copies of all of those enchantresses and 4 {rabid wombats} but took em all out to use the current creature army......I am adding {vow of duty} tho thks that was the best part about wombats....vigilance!!!!! Well besides +2/2 for enchantments but that's a given.