Hulk Smash!

Started by Munchlax, December 12, 2014, 05:05:31 PM

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Munchlax


Hulk Smash!

60 cards, 0 sideboard


4 {Blood Crypt}
4 {Mountain}
3 {Bloodstained Mire}
4 {Dragonskull Summit}
3 {Swamp}

18 lands


4 {Ornithopter}
4 {Protean Hulk}
4 {Disciple of the Vault}
2 {Viscera Seer}
4 {Simian Spirit Guide}
1 {Purphoros, God of the Forge}
4 {Street Wraith}
4 {Memnite}

27 creatures


4 {Footsteps of the Goryo}
3 {Tormenting Voice}
4 {Gitaxian Probe}
4 {Faithless Looting}

15 other spells


Sideboard

Notes:
More cuts and edits. I like the way it plays now

Mattao19

What happens if you draw combo pieces? Also what turn does this go off?? Looks hella fun!!

Munchlax

Quote from: Mattao19 on December 12, 2014, 09:33:36 PM
What happens if you draw combo pieces? Also what turn does this go off?? Looks hella fun!!
I can just cast the combo pieces. They're all really fricken cheap to cast. Usually goes off t3-t4 with the occasional t2 win

LinkCelestrial

I'm really not seeing this...example please?

Mattao19

Step 1: get Hulk into GY
Step 2: Get Hulk back onto the field {Footsteps of Goryo}
Step 3: 4 Mems and 4 Ornis + Visceera Seer plus {Disciple of the Vault}
Step 4: watch opponent rage quit

How'd i do Munchy?

Kaalia with haste

Quote from: Mattao19 on December 12, 2014, 11:46:47 PM
Step 1: get Hulk into GY
Step 2: Get Hulk back onto the field {Footsteps of Goryo}
Step 3: 4 Mems and 4 Ornis + Visceera Seer plus {Disciple of the Vault}
Step 4: watch opponent rage quit

How'd i do Munchy?
Well I can't be sure but I think purphoros is pretty important lol

Munchlax

Quote from: Mattao19 on December 12, 2014, 11:46:47 PM
Step 1: get Hulk into GY
Step 2: Get Hulk back onto the field {Footsteps of Goryo}
Step 3: 4 Mems and 4 Ornis + Visceera Seer plus {Disciple of the Vault}
Step 4: watch opponent rage quit

How'd i do Munchy?
Pretty good. Purphoros also works instead of the disciples. But the rage quit part rarely happens unless it's game 2-3 and I won the first game. Usually it's just 32 life loss on the opponent's paet

Mattao19

Purp isn't necessary though you can win with Purp or Disciple depends on your draws

Munchlax

Quote from: Mattao19 on December 12, 2014, 11:57:13 PM
Purp isn't necessary though you can win with Purp or Disciple depends on your draws
Yep

Munchlax

Pulled second at modern today. Also purph is for {Leyline of Sanctity} decks

Munchlax

So then. Since pod players are looking for a deck, look no further!

Rass

Quote from: Taysby on January 19, 2015, 05:33:01 PM
-1 seer +1 tormenting voice?  You only need one.

I would say no because you don't want to get stuck with the only one in your hand.

Dstyle1

I need most of this. Have all pieces from naya pod for trade.

Rass

Quote from: Taysby on January 19, 2015, 08:55:16 PM
Quote from: Rass on January 19, 2015, 05:53:44 PM
Quote from: Taysby on January 19, 2015, 05:33:01 PM
-1 seer +1 tormenting voice?  You only need one.

I would say no because you don't want to get stuck with the only one in your hand.
It only costs 1 though. You could easily play it the same turn you combo

Sure but sometimes that one mana or a turn before can make all the differences.

Munchlax

On the tormenting voice thing I'll keep it how it is. The Vicera seer as a 2 of can mean that if my disciples get ripped from my deck through a surgical Extraction (which has happened before) I can still finish with a Purph