Sultai Walker Control

Started by Renegade, December 03, 2014, 01:36:43 PM

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Renegade

Planeswakers:
3   {Ashiok, Nightmare Weaver}
1   {Garruk, Apex Predator}
2   {Nissa, Worldwaker}
2   {Jace, the Living Guildpact}
2   {Kiora, the Crashing Wave}
2   {Liliana Vess}

Lands:
2   {Swamp}
3   {Island}
3   {Forest}
4   {Opulent Palace}
4   {Polluted Delta}
4   {Temple of Malady}
4   {Temple of Mystery}
1   {Urborg, Tomb of Yawgmoth}

Creatures:
3   {Courser of Kruphix}
1   {Prognostic Sphinx}

Spells:
1   {AEtherspouts}
3   {Bile Blight}
2   {Dig Through Time}
1   {Disdainful Stroke}
2   {Dissolve}
4   {Hero's Downfall}
2   {Murderous Cut}
2   {Silence the Believers}
2   {Sultai Charm}


I have been messing around with this deck for the past few days and I'm trying to take it to my local FNM this week so I was looking for feedback and possible sideboard cards.  I have tested the main deck and it performs well so I like the mana base and it plays a very slow grindy game which I like. Any feedback is appreicated


redwolv

Thoughtseize if you have them or desipse if you can't afford it. T1 of ether of them gives you a decent idea of their first few turns and lets you remove a future problem.

Also there is another topic on the first page of this subforum called "ktk bug walkers"  with quite a bit of discussion on it. Might help you out.

MuggyWuggy

More ashiok
T3 should be
Him
Counter
Courser
Sultai charm
Or downfall

T3 ashiok Ruins games for some decks

Renegade

I can get behind adding another Ashiok to have 3 and then dropping Kiora to a 2 of. Thanks.  I liked your version with the {Polymorphist's Jest}.  That's an awesome combo with {Bile Blight} (if I'm reading the Jest correctly)

MuggyWuggy

You can't kill all creatures :(
Drown in sorrow is better or æther spouts
I found jace as a 1 of to be best; as he becomes a 4 drop return to hand in times of desperation
Newest build I have has been pretty tough to beat; able to stabilize at low health and keep up removal/counters

Renegade

I have found Jace to be extremely helpful in fueling my delve cards so I've been trying out 2 but 1 could be the correct number and maybe putting in another counter mainboard like {Negate} or {Dissolve}

MuggyWuggy

Def MB another counter, I've found once you prevent their board from landing, the walkers get overwhelming and people usually scoop