Best Generals in the Format

Started by Munchlax, November 04, 2014, 07:27:00 PM

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rarehuntertay

 {Meekstone} will shut down most generals that rely on attacking... But oh well... Let's all get together, have a Grand Melee EDH... That will solve it all!!!!

MuggyWuggy

Merieke ri berit will take everything and silent arbiter will make it a 1 on 1 type game ;)

DimirOverlord1300

Quote from: MarduArrow on November 05, 2014, 06:39:13 PM
Quote from: DimirOverlord1300 on November 05, 2014, 04:21:58 PM
Quote from: MarduArrow on November 05, 2014, 03:22:12 PM
Quote from: Gorzo on November 05, 2014, 01:28:31 PM
I could see replacing Xenagos for azami, but there's no way Kaalia doesn't deserve to be on the list. If I had to cut that 10 down to 5, she'd still be on it, she's that strong.

This ^
Kaalias problem is she is extremely weak to an extremely wide range of hate. 2 counterspells, removal spells, etc mean game over

This argument is invalid, all commanders are vulnerable to some sort of removal (try naming one that isn't) and as for counterspells, there are very few commanders that can't be countered
Yeah every commander can be countered or removed, but in kaalia your game plan rides on her so much that if she's removed it cripples you more than it is healthy for a deck to be.

MarduArrow

Quote from: DimirOverlord1300 on November 05, 2014, 08:11:11 PM
Quote from: MarduArrow on November 05, 2014, 06:39:13 PM
Quote from: DimirOverlord1300 on November 05, 2014, 04:21:58 PM
Quote from: MarduArrow on November 05, 2014, 03:22:12 PM
Quote from: Gorzo on November 05, 2014, 01:28:31 PM
I could see replacing Xenagos for azami, but there's no way Kaalia doesn't deserve to be on the list. If I had to cut that 10 down to 5, she'd still be on it, she's that strong.

This ^
Kaalias problem is she is extremely weak to an extremely wide range of hate. 2 counterspells, removal spells, etc mean game over

This argument is invalid, all commanders are vulnerable to some sort of removal (try naming one that isn't) and as for counterspells, there are very few commanders that can't be countered
Yeah every commander can be countered or removed, but in kaalia your game plan rides on her so much that if she's removed it cripples you more than it is healthy for a deck to be.

Not necessarily, build it right and you can play her late game to cheat in a killer creature for a win, or even not play her at all

DimirOverlord1300

Quote from: MarduArrow on November 05, 2014, 09:45:58 PM
Quote from: DimirOverlord1300 on November 05, 2014, 08:11:11 PM
Quote from: MarduArrow on November 05, 2014, 06:39:13 PM
Quote from: DimirOverlord1300 on November 05, 2014, 04:21:58 PM
Quote from: MarduArrow on November 05, 2014, 03:22:12 PM
Quote from: Gorzo on November 05, 2014, 01:28:31 PM
I could see replacing Xenagos for azami, but there's no way Kaalia doesn't deserve to be on the list. If I had to cut that 10 down to 5, she'd still be on it, she's that strong.

This ^
Kaalias problem is she is extremely weak to an extremely wide range of hate. 2 counterspells, removal spells, etc mean game over

This argument is invalid, all commanders are vulnerable to some sort of removal (try naming one that isn't) and as for counterspells, there are very few commanders that can't be countered
Yeah every commander can be countered or removed, but in kaalia your game plan rides on her so much that if she's removed it cripples you more than it is healthy for a deck to be.

Not necessarily, build it right and you can play her late game to cheat in a killer creature for a win, or even not play her at all
But then you're losing the speed that makes her powerful

Dudecore

Most Kaalia decks I've seen don't rely on her at all. She's a pretty weak 2/2 that gets pretty darn bad later. So she has to be out early. Even that early pressure isn't exactly a lockout situation either

particle

Quote from: Taysby on November 05, 2014, 05:38:50 PM
Quote from: particle on November 05, 2014, 05:31:58 PM
Quote from: Taysby on November 05, 2014, 05:21:07 PM
Quote from: JordanCirk on November 05, 2014, 03:49:24 PM
Quote from: Taysby on November 05, 2014, 03:20:48 PM
Quote from: particle on November 05, 2014, 03:13:41 PM
top 5 scariest generals (imo)
1. {azami, lady of scrolls}
2. {nekusar, the mindreader}
3. {zur, the enchanter}
4. {maelstrom wanderer}
5. {narset, enlightened master}

Except narset out blitzes all of them.

Have you ever seen a maelstrom ramp deck..? I think he can easily be played just as fast as narset, if not faster

He can, but playing him does not immediately win the game.

playing narset doesnt cause you to win immediately either.
You will have a haste source out, swing, get infinite turns, 21 commander damage.

Yes.  Yes it does.

so playing narset automatically means you can attack? what if when you go to combat i cast {diabolic edict} and target you? and dont say youll counter it. ill just counter narset. oh {cavern of souls}? cool i got {boseiju, who shelters all}.
sure if everything goes according to plan narset should win, but casting her doesnt guarantee you get to do anything fun.

MarduArrow

Quote from: DimirOverlord1300 on November 05, 2014, 10:18:32 PM
Quote from: MarduArrow on November 05, 2014, 09:45:58 PM
Quote from: DimirOverlord1300 on November 05, 2014, 08:11:11 PM
Quote from: MarduArrow on November 05, 2014, 06:39:13 PM
Quote from: DimirOverlord1300 on November 05, 2014, 04:21:58 PM
Quote from: MarduArrow on November 05, 2014, 03:22:12 PM
Quote from: Gorzo on November 05, 2014, 01:28:31 PM
I could see replacing Xenagos for azami, but there's no way Kaalia doesn't deserve to be on the list. If I had to cut that 10 down to 5, she'd still be on it, she's that strong.

This ^
Kaalias problem is she is extremely weak to an extremely wide range of hate. 2 counterspells, removal spells, etc mean game over

This argument is invalid, all commanders are vulnerable to some sort of removal (try naming one that isn't) and as for counterspells, there are very few commanders that can't be countered
Yeah every commander can be countered or removed, but in kaalia your game plan rides on her so much that if she's removed it cripples you more than it is healthy for a deck to be.

Not necessarily, build it right and you can play her late game to cheat in a killer creature for a win, or even not play her at all
But then you're losing the speed that makes her powerful

This again depends on the deck, you could potentially put something powerful into the graveyard from your hand or library and drop a  {Karmic Guide} as early as turn 2 or 3, having kaalia on the field just means you don't have to pay for guide

imFourth of Phils

i dun know but i find this 2 commanders strong.. {Jhoira of the Ghitu} and {Wydwen, the Biting Gale}

gtfotis


particle

Quote from: Taysby on November 06, 2014, 12:33:53 AM
Also, boseija does nothig vs cavern.

boesiju does nothing against cavern, but that wasnt the point. the point is sure your creature can be uncounterable, but so will my removal spell.

Agrajagzz9

You are living in magical Xmas land if you think you will have haste on narset even half the time. People know your game plan and will destroy your enablers good luck plucking out fow every game also. After all it's not like if a singleton format out f 99 other cards. But your right. Narset cannot be beaten. Unless I have cards which prevent extra turns. Not like those exist though or god fobid a  {Powerstone Minefield}. Every general has weaknesses and you are dreaming if you expect to win even 80% of games. When you have a deck like narset sure it's good in a vaccine while gold fishing with yourself but hate exists and people will gang up on you. Sorry to burst bubbles

MuggyWuggy

Competitive EDH...why not just play legacy?

MuggyWuggy

So you ruin one format because you don't have access to another?

Dudecore

must every thread devolve into an argument with Taysby?