KTK Bug Walkers

Started by MuggyWuggy, September 30, 2014, 02:12:29 PM

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MuggyWuggy


KTK Bug Walkers

74 cards, 14 sideboard


2 {Llanowar Wastes}
2 {Polluted Delta}
3 {Temple of Deceit}
3 {Opulent Palace}
3 {Yavimaya Coast}
2 {Swamp}
2 {Island}
1 {Urborg, Tomb of Yawgmoth}
2 {Temple of Malady}
4 {Temple of Mystery}

24 lands


3 {Courser of Kruphix}
2 {Sagu Mauler}
4 {Sylvan Caryatid}

9 creatures


1 {In Garruk's Wake}
2 {Negate}
2 {Sultai Charm}
3 {Dissipate}
1 {Jace, the Living Guildpact}
1 {Liliana Vess}
2 {Dig Through Time}
2 {Kiora, the Crashing Wave}
1 {Dissolve}
3 {Ashiok, Nightmare Weaver}
4 {Hero's Downfall}
4 {Thoughtseize}
1 {Garruk, Apex Predator}

27 other spells


Sideboard

1 {Ætherspouts}
2 {Drown in Sorrow}
2 {Nullify}
2 {Ulcerate}
3 {Bile Blight}
2 {Disdainful Stroke}
2 {Despise}

14 sideboard cards



Notes:
Ramp, control the board state on creatures, kill with krakens, even if you can win another way...kill with krakens

MuggyWuggy

Why {the chain veil} because I preordered it!

MuggyWuggy

Updated, removed my janky cards

Oh the chain veil why can't I use you in standard.

Had the chance to play it but opponent conceded....

cltrn81

Quote from: MuggyWuggy on September 30, 2014, 02:13:15 PM
Why {the chain veil} because I preordered it!
Lol I fell into that trap too 😒

MuggyWuggy

Quote from: cltrn81 on October 10, 2014, 07:59:51 AM
Quote from: MuggyWuggy on September 30, 2014, 02:13:15 PM
Why {the chain veil} because I preordered it!
Lol I fell into that trap too 😒
Save for EDH and never trade away!

Skullguy725

What is the advantage of using {Dissipate} over {Dissolve}?

MuggyWuggy

I prefer to exile spells now in current meta
And I also have more dissipates than dissolves ;)

Usually negate is more effective for protecting walkers, but the dissolves/dissipates are for late game, usually end up holding a counter or removal late game and an extra ashiok, which is fine by me :)

Also; jeskai ascendancy gets RUINED by this deck, main boarding negates really stopped the jeskai decks

MuggyWuggy

Also I should note: my gf piloting this build has been pretty efficient against my jeskai legends deck if I decide to at too aggressively.

MuggyWuggy

May drop whip for another land

Also master of feasts has proven to be pretty neat, sometimes gives the opponent a card or two, but usually gets in free easy damage or strong PW protection, the removal and counters make it pretty easy to not be too worried about extra card advantage. Also ashiok's ultimate works well too

MuggyWuggy

Took out master for prog sphinx

Master was a great beater no doubt, but for the GP I need something a little more versatile in defense.

Normally I am locking their board in defense, ashiok t3 has been essential at taking azban win cons away fast

It's a very patient deck, but is very persistent with constant answers

MuggyWuggy

So this weekend at GP LA this deck did well for the first 6 rounds, the last 3, got flooded, made a few misplays & it resulted in losses and draws.

I realized I need another finisher. Prog sphinx was more defense based, so it became based upon what ashiok could exile away. This can be risky as sometimes they don't have creatures. Games end up going for 30 minutes or more in war of attrition...,

So in my 8th round (draw) I played UB control; he constantly chained {dig through time} and eventually pulled out the jank: {pearl lake ancient}

My mind was blown at how hard it was to kill...but the strategy played with it was truly the next aetherling for standard.

Was thinking about 25 land, but yesterday I lost some games just due to mana flood. Scry all of it to the bottom and still nothing but another scry land or pain land. With carytids, coursers and jace, filtering the deck isn't a problem for ramping. I can always mull if he or Garruk end up in my opening hand.

Alterations:

Main board:
- 1 drown in sorrow
- 1 sultai charm
+1 pearl lake ancient
+1 dissipate

Sideboard:
+2 sultai charm
+1 stain the mind (screw you siege rhino/roc/Polukranos)
-1 polymorphists jest (one is fine)
-1 murderous cut  (downfall/charm/blight)
-1 unravel the æther (rarely used it, charm covers, keeping 1 for possible Keranos/xenagod)

lotrwk

Why all the one ofs an two ofs

MuggyWuggy

Don't really need more than 1 of those cards?

lotrwk

Not even {dig through time}? Pretty sure you need More than one of those. This deck looks super inconsistent because of all the ones and twos

MuggyWuggy