Sultai Control (Ideal)

Started by Skullguy725, October 05, 2014, 01:46:45 PM

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Skullguy725


Sultai Control (Ideal)

75 cards, 15 sideboard


4 {Opulent Palace}
4 {Yavimaya Coast}
3 {Island}
2 {Polluted Delta}
1 {Urborg, Tomb of Yawgmoth}
4 {Llanowar Wastes}
4 {Temple of Deceit}
2 {Swamp}

24 lands


4 {Courser of Kruphix}
1 {Prognostic Sphinx}
1 {Hornet Queen}
4 {Sylvan Caryatid}

10 creatures


2 {Sultai Charm}
4 {Dissolve}
2 {Dig Through Time}
2 {Nissa, Worldwaker}
4 {Ashiok, Nightmare Weaver}
4 {Thoughtseize}
3 {Kiora, the Crashing Wave}
4 {Hero's Downfall}
1 {Garruk, Apex Predator}

26 other spells


Sideboard

1 {Jace, the Living Guildpact}
2 {Tormod's Crypt}
2 {Drown in Sorrow}
2 {Bile Blight}
2 {Ætherspouts}
2 {Negate}
2 {Back to Nature}
2 {Phyrexian Revoker}

15 sideboard cards



Notes:
If there was a tier one version of this deck, I think it would look something like this

JordanCirk

I really think you'll find out that  {Dig Through Time} Should be a 2-3 of in this deck and is just better than  {Jace's Ingenuity}. I have a Sultai control list almost exactly identical to yours, but with fewer opulent palaces, less pain lands, and more dig through times. The card is almost always cast for 2-4 mana, and almost always gets me exactly what I need to win

Skullguy725

Quote from: JordanCirk on October 05, 2014, 07:00:00 PM
I really think you'll find out that  {Dig Through Time} Should be a 2-3 of in this deck and is just better than  {Jace's Ingenuity}. I have a Sultai control list almost exactly identical to yours, but with fewer opulent palaces, less pain lands, and more dig through times. The card is almost always cast for 2-4 mana, and almost always gets me exactly what I need to win

I'll make those changes, but I am worried about delving through all six cards with the first dig and not having enough to cast the second one for a reasonable cost

MuggyWuggy

Just leave mana open for a negate incase you dig thru time and you're playing against a blue opponent :P