My RDW

Started by EvACiDe, September 27, 2013, 10:36:34 AM

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EvACiDe

My RDW

75 cards, 15 sideboard


23 {Mountain}

23 lands


4 {Keldon Marauders}
2 {Hellrider}
4 {Ball Lightning}
4 {Legion Loyalist}
2 {Vexing Devil}
4 {Goblin Guide}

20 creatures


4 {Shock}
2 {Char}
3 {Fireball}
2 {Titan's Strength}
2 {Thunderous Wrath}
4 {Lightning Bolt}

17 other spells


Sideboard

2 {Titan's Strength}
2 {Vexing Devil}
4 {Boil}
4 {Boros Reckoner}
1 {Fireball}
2 {Thunderous Wrath}

15 sideboard cards

Threw this together with what I had available and is surprisingly effective! I'd love to hear some of your ideas. {Titan's Strength} on {ball lightning} for 9 and scry 1 is extremely useful. "Oh, {thunderous wrath} is on top? I'll keep it there for a total of 14 in 2 turns." ;)

Ideally:
T1: {goblin guide}, {legion loyalist} or {vexing devil}

T2: {keldon marauders}, {shock} or {lightning bolt}

T3: {char}

T4: {ball lightning} + {titan's strength} = hopefully GG by this point. This is my ideal play sequence but there's plenty of ways to win with this.


MTG Unlimited

I have 3 legion loyalists if you need them

cltrn81

If you drop the {hellriders} and {fireball} it will bring your curve down low enough that you can run 19-20 lands and add more fast damage spells like {rift bolt} and {lava spike}

Natxoblogg

 {Spark Elemental} it's a good option for more fater maze

cltrn81

Quote from: Natxoblogg on September 13, 2014, 10:49:32 AM
{Spark Elemental} it's a good option for more fater maze
I like {hell spark elemental} over that guy

Ekann1

Quote from: cltrn81 on September 13, 2014, 01:19:55 PM
Quote from: Natxoblogg on September 13, 2014, 10:49:32 AM
{Spark Elemental} it's a good option for more fater maze
I like {hell spark elemental} over that guy
I agree.

LinkCelestrial

{Stoke the Flames} over {Char}. It's instant speed, tap out your creatures before your turn for the convoke then go.

Munchlax

Quote from: LinkCelestrial on September 15, 2014, 12:48:06 AM
{Stoke the Flames} over {Char}. It's instant speed, tap out your creatures before your turn for the convoke then go.
Honestly I think Char might be better here. It's only three mana and doesn't require a commitment from his creatures in order to be good.

LinkCelestrial

Quote from: Munchlax on September 15, 2014, 07:29:23 AM
Quote from: LinkCelestrial on September 15, 2014, 12:48:06 AM
{Stoke the Flames} over {Char}. It's instant speed, tap out your creatures before your turn for the convoke then go.
Honestly I think Char might be better here. It's only three mana and doesn't require a commitment from his creatures in order to be good.

One additional mana that's negligible because of convoke for the same damage but no backlash. In my books it's better.