Khans of Tarkir (Speculations and Spoilers)

Started by Xaol, May 18, 2014, 02:43:46 PM

Previous topic - Next topic

particle

Quote from: AdamS on September 08, 2014, 04:00:33 PM
Quote from: particle on September 08, 2014, 03:31:46 PM
Quote from: LinkCelestrial on September 08, 2014, 12:16:30 PM
Quote from: particle on September 08, 2014, 10:16:10 AM
Quote from: rarehuntertay on September 08, 2014, 09:31:26 AM
Quote from: Spikepit on September 08, 2014, 08:45:09 AM
Quote from: The1337Magician on September 08, 2014, 07:27:13 AM
Wat?

What is the use of this?
I love the flavour. Charge into battle and this big guy just lumbers off doin it's own thing. Battle rages on. Your defense regroups and the opposing army think they've got it won and BOOM this guy comes from nowhere! Heaps cool.

I had to read it twice to realise what it's purpose it. Maybe fight will pop up a bit in this set.
This could be funny in modern with  {Aquitect's Will} or  {Spreading Seas}... Lumbered off, doing his thing... Next turn he comes in unblockable...

this isnt way too slow for modern?

Great there's a walk card. And it's island. And it's a 5/9. Playing blue in sealed just got a whole lot less appealing.

i disagree. if this card was good instead of just flavorful that would be one thing. i mean sure its hard to deal with but its not exactly a fast clock. 8 turns.
its like  {Norin the Wary} but he can still deal damage when the turtle can do damage when he attacks

right but super slowly. 10 dmg over four turns is pretty slow. plus he doesnt have trample so as long as your not running islands he can be chumped for days.

Dudecore

Isn't it just worse then {Stormbreath Dragon} and the new Sarkhan? And the new Soul cycle and mostly everything?

LinkCelestrial

Draft and limited, it's the bomb. The super slow turtle bomb.

cltrn81

Quote from: GlowackAttack on September 08, 2014, 06:23:09 PM
Wait.. What are you guys talking about with this 4 turn 10 damageshenanigans?
The first turn you drop him
The second turn he attacks,
The third turn he returns attacking
And the fourth turn you have the option to repeat the cycle.. He's 10 damage in a three turn cycle.
You exile him the first time he attacks.  No damage step first

Avnger345


NovusOrbis

Temur is going to be my go to deck from now on. It's looking incredible

MuggyWuggy


NovusOrbis


NovusOrbis

Quote from: Taysby on September 08, 2014, 08:13:03 PM
Adamant negation seems really solid.

And the lands... 20 different lands in one set.  One might think this is a 3 color block or something...
#wedges confirmed for khans people!!!!!11!11!1

Quisequise

Quote from: GlowackAttack on September 08, 2014, 06:28:08 PM
Who cares about usefulness, it's got more flavor than a truck full of Doritos

This is the greatest thing I've ever heard

MuggyWuggy


Agrus Kos, Enforcer of Truth

Quote from: Taysby on September 08, 2014, 10:15:08 PM
Could adamant negation see legacy play?  I mean a turn 2 golf will probably be a 3/4 or a 4/5.  soon to become big.  then it's just U, counter target non-creature spell.  I think it's better than {spell snare}

edit: not spell snare, the one that counters unless you pay 2.
{Miscalculation}?

Dudecore

It's a worse {Spell Pierce} that could be a better {Negate}

The1337Magician


This looks interesting. Good early game morphed for a fifth turn 5/5. Good late game for varied power.

Spikepit

👆Want for my Kruphix EDH!

Get a load if the flavour text on Abzan War Priest!