Monogreen

Started by Sagemaster, May 06, 2012, 10:52:17 AM

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Sagemaster

Monogreen

60 cards, 0 sideboard


22 {Forest}

22 lands


4 {Llanowar Elves}
4 {Birds of Paradise}
4 {Strangleroot Geist}
3 {Champion of Lambholt}
3 {Dungrove Elder}
2 {Thrun, the Last Troll}
4 {Wolfir Silverheart}
2 {Vorapede}
2 {Craterhoof Behemoth}

28 creatures


4 {Green Sun's Zenith}
3 {Rites of Flourishing}
3 {Genesis Wave}

10 other spells


Sideboard

Notes:
What do you think? I've never really made a monogreen deck before...I thought about some fog spells and titans..

Wally

Add 4 more forests and 4 {strata scythe}
They are awesome in my mono green. Surprise swing with your llanowar elf for 7 when you have 6 forests and equip straight away. It's even more crazy times on bigger guys.

Almosteric

Mono green Is lots of fun!  I'd say run a bunch of pump spells.
{titanic growth} {mutagenic growth} {joint assault} {blessings of nature}.
Things like these. 👆👆👆
Toss in some {wild defiance} for extra goodness!

Wally

I was also going to say, with such a heavy creature base you should run 4 {genesis wave}

Sagemaster

Quote from: Wally on May 06, 2012, 07:58:21 PM
Add 4 more forests and 4 {strata scythe}
They are awesome in my mono green. Surprise swing with your llanowar elf for 7 when you have 6 forests and equip straight away. It's even more crazy times on bigger guys.
Updated but what out for scythe and defiance and pumps?

Willthomjr

Omg crater hoof is a monster in monogreen.

Sagemaster


Wally

If you really wanna run the {genesis wave} path, and {rites of flourishing}, you will be better off making every card in your deck a permenant, allowing you to dump massive amounts onto the battlefield at once. I would also run 4 {triumph of ferocity} to help keep cards in your hand.