BWG Super Friends

Started by Prplprince, July 31, 2014, 09:58:18 PM

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Prplprince

BWG Super Friends

75 cards, 15 sideboard


1 {Urborg, Tomb of Yawgmoth}
4 {Mana Confluence}
4 {Temple of Silence}
3 {Temple of Plenty}
3 {Temple of Malady}
2 {Llanowar Wastes}
2 {Caves of Koilos}
3 {Plains}
1 {Forest}
1 {Swamp}

24 lands


4 {Sylvan Caryatid}
3 {Nyx-Fleece Ram}
4 {Courser of Kruphix}

11 creatures


3 {Elspeth, Sun's Champion}
2 {Garruk, Apex Predator}
2 {Ajani Steadfast}
2 {Ajani, Mentor of Heroes}
2 {Liliana Vess}
1 {The Chain Veil}
4 {Thoughtseize}
3 {Hero's Downfall}
3 {Devouring Light}
3 {Banishing Light}

25 other spells


Sideboard

4 {Fleecemane Lion}
2 {Deicide}
2 {Silence the Believers}
2 {Back to Nature}
2 {Glare of Heresy}
1 {Banishing Light}
2 {Feast of Dreams}

15 sideboard cards



Prplprince

Super friends. The walkers just work well together pumping out creatures and buffing them and controling the board. A bit of hand disruption and board removal. I would rather get something more interactive. The creatures are here for the mana ramp and life gain to counter act the life loss due to lands. Then once the walkers are holding the board they get targets to pump especially ajani

cdolan3383

I would ditch the 4 elvish mystic and replace them with courser of kruphix. Life gain and smoothing out your draws would probably help a little more. Also maybe adjust the mana base slightly since courser is 1GG. But other than that your list looks pretty solid. +1

Prplprince

#3
That is true and the amount of scry lands I use it can help get rid of junk off the top

Edit: put te CoK in but I still need to move the lands around

Bobbybarker

I guess this is post rotation?