GWU Constellation

Started by Crossed, July 06, 2014, 09:01:55 PM

Previous topic - Next topic

Gocougs509

Quote from: Crossed on July 06, 2014, 09:54:11 PM
The gates don't hurt. Coming into play tapped only slows me down a moment. It's the consistency I'm looking for, especially being my first 3 colored deck. I've lightly tested it with friends and I think it's ready for FNM.

I understand that you're on a budget, but to say gates don't hurt...that's just plain wrong. Gates will always hurt at some point. Maybe you haven't noticed the full effect of it yet, but just wait until you're stuck with a hand that has nothing but gates in it, and it throws your entire tempo off cause you weren't able to drop your cards on the turns you needed them out. Or when you're just hoping to top deck a land so you can drop a certain card in your hand, and sadly the land you top deck comes into play tapped.

Shocklands might give this deck the potential to go undefeated sometime, but like the previous comment states I would ATLEAST try and pick up some temples because they are still much better. (I.e {temple of mystery}, {temple of enlightenment} and/or {temple of plenty})

Crossed

I believe you, and I know the consequences of the gates. They are an extremely cheap alternative to scry and shock lands. This deck will get better with time, what you see here is what I've built thus far. But in the near future, it will get better when I come across the lands. But by then, I probably will have stripped this deck and built a new one. As for now, this will have to do until I get my hands on them.