Spell lands.

Started by IntoFire, July 06, 2014, 09:39:01 AM

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IntoFire

I overheard on MaRo's Zendikar podcast that the spell lands they had come up with(i.e. {Teetering Peaks} couldn't have that much versatility, it couldn't be a spell and a land. So, I came up with this concept for a spell land:

Thunderspine Knoll {U}{R}
                                                   
Land-Instant

Thunderspine Knoll enters the battlefield tapped.

{T}: Add {U} or {R} to your mana pool.

Thunderspine Knoll deals 2 damage divided among any number of target creatures and/or players.Draw a card(Ignore this effect if you played this card as a land.)

rarehuntertay

I had a similar idea for JIN, but as Enchantment Lands... and I guess it was brought up in development, but they decided against it since {Dryad Arbor} causes enough confusion as it is...

TreeSmoker

Quote from: rarehuntertay on July 06, 2014, 11:07:29 AM
I had a similar idea for JIN, but as Enchantment Lands... and I guess it was brought up in development, but they decided against it since {Dryad Arbor} causes enough confusion as it is...

It's a land that you play that can block and tap for mana? Or can it attack as well?

griffin131

Quote from: TreeSmoker on July 06, 2014, 11:10:54 AM
Quote from: rarehuntertay on July 06, 2014, 11:07:29 AM
I had a similar idea for JIN, but as Enchantment Lands... and I guess it was brought up in development, but they decided against it since {Dryad Arbor} causes enough confusion as it is...

It's a land that you play that can block and tap for mana? Or can it attack as well?
It's a land creature. Same idea as an enchantment creature. Everything a land can do, it can. Everything a creature can do, it can.

The1337Magician

So as I understand it, it's an instant that could instead be played as a land. Do you have to pay the {R}{U} to play the land? If you cast it as an instant an you get it as a land and/or tap it on the stack? This seems confusing. Combining permanents and non-permanents is strange. Seems like a Future Sight thing to me.

blackychan1

Quote from: The1337Magician on July 06, 2014, 11:18:59 AM
So as I understand it, it's an instant that could instead be played as a land. Do you have to pay the {R}{U} to play the land? If you cast it as an instant an you get it as a land and/or tap it on the stack? This seems confusing. Combining permanents and non-permanents is strange. Seems like a Future Sight thing to me.
^^^^^^^^

He said it! Return to future sight confirmed!

Mattao19

Well it'd have to a sorcery bc if it's instant you can play lands on your opponents turn.

But it'd be way to complicated

FustyDavorite

#7
Thinking about how freaking absurd this would be in modern control builds. Ew.

T1- scalding tarn for steam vents

T2- seachrome coast

T3- pass to opponent, kill their tarmagoofy, draw a card, and not miss a land drop.

Wut

Agrus Kos, Enforcer of Truth

Land Spells don't work within the rules guys. Spells don't ever hit the battlefield and you don't cast lands, so they would have to completely rewrite the rules. As for {Dryad Arbor}, that card actually had to have a few paragraphs added to the rules, imagine how many rules would be added for spell lands.

The1337Magician

Enchantment Lands are doable. They don't do much, but they can happen. We've had enchantment artifacts, enchantment creatures, artifact lands, a land creature, and artifact creatures. All we need now is Planeswalker Hybrids! :-)

FustyDavorite

It could be stated that they are either casted as a spell or played as a land, but not both.

The1337Magician

Quote from: FustyDavorite on July 06, 2014, 01:44:54 PM
It could be stated that they are either casted as a spell or played as a land, but not both.
Which would be better worded as a land that you sacrifice.

Lofty Perch
Land                                                                R

Lofty Perch enters the battlefield tapped.
When Lofty Perch enters the battlefield, you may pay {W}{U}. If you do, exile target creature and gain life equal to that creature's toughness and sacrifice Lofty Perch.
{T}: Add {W} or {U} to your mana pool.

Brook of Memories
Land                                                                R

Brook of Memories enters the battlefield tapped.
When Brook of Memories enters the battlefield, you may pay {U}{B}. If you do, target player puts the top ten cards of their library into their graveyard and you sacrifice Brooke of Memories.
{T}: Add {U} or {B} to your mana pool.

LinkCelestrial

Quote from: The1337Magician on July 06, 2014, 04:02:55 PM
Quote from: FustyDavorite on July 06, 2014, 01:44:54 PM
It could be stated that they are either casted as a spell or played as a land, but not both.
Which would be better worded as a land that you sacrifice.

Lofty Perch
Land                                                                R

Lofty Perch enters the battlefield tapped.
When Lofty Perch enters the battlefield, you may pay {W}{U}. If you do, exile target creature and gain life equal to that creature's toughness and sacrifice Lofty Perch.
{T}: Add {W} or {U} to your mana pool.

Brook of Memories
Land                                                                R

Brook of Memories enters the battlefield tapped.
When Brook of Memories enters the battlefield, you may pay {U}{B}. If you do, target player puts the top ten cards of their library into their graveyard and you sacrifice Brooke of Memories.
{T}: Add {U} or {B} to your mana pool.

That's actually the best way to word it. Though it'd probably be worded
"As Lofty Perch enters the battlefield you may pay {U}{W} and sacrifice it, if you do...."
Throwing the sacrifice on the end and not making it part of the cost is kinda confusing. It's also super OP to have exile and life gain for {U}{W}. Maybe "that creatures controller gains life equal to it's toughness." Or return to hand.

The1337Magician

Bloody Arena
Land                                                                R

Bloody Arena enters the battlefield tapped.
When Bloody Arena enters the battlefield, you may pay {B}{R}. If you do, destroy target creature or planeswalker and sacrifice Bloody Arena.
{T}: Add {B} or {R} to your mana pool.

Jungle of Rage
Land                                                                R

Jungle of Rage enters the battlefield tapped.
When Jungle of Rage enters the battlefield, you may pay {R}{G}. If you do, destroy target artifact or enchantment and Jungle of Rage deals 2 damage to that permanent's controller and sacrifice Jungle of Rage.
{T}: Add {R} or {G} to your mana pool.

Secret Garden
Land                                                                R

Secret Garden enters the battlefield tapped.
When Secret Garden enters the battlefield, you may pay {G}{W}. If you do, search your library for a creature card and put it into your hand and sacrifice Secret Garden.
{T}: Add {G} or {W} to your mana pool.

In hindsight, I should have worded it "ETB pay CC and sac it. If you do..." But oh well.

LinkCelestrial

The gameplay balance is still kinda broken. I mean building {terminate} into a land at the drawback of sorcery speed? Wait...I'm complaining? The {W}{G} one is certainly broken though.