Merfolk Bong Out

Started by Dawickima, April 30, 2012, 10:31:12 PM

Previous topic - Next topic

Dawickima


Merfolk Bong Out

70 cards, 0 sideboard


4 {Wanderwine Hub}
15 {Island}
3 {Sejiri Refuge}
3 {Glacial Fortress}

25 lands


2 {Puresight Merrow}
2 {Lullmage Mentor}
2 {Sigil Tracer}
4 {Judge of Currents}
3 {Cursecatcher}
4 {Drowner of Secrets}
3 {Grimoire Thief}

20 creatures


2 {Lightmine Field}
2 {Summon the School}
4 {Condemn}
4 {Brainstorm}
2 {Traumatize}
2 {Time Warp}
4 {Counterspell}
3 {Oblivion Ring}
2 {Merrow Commerce}

25 other spells


Sideboard

Dudecore

{Æther Vial} is sort of "must have" in most merfolk deck. I can see it being a budgetary thing.

And I'd try to lower the number of {sejiri refuge} and increase the {glacial fortress}. If budget isn't a problem then I'd add {mutavault} and perhaps a lord ({lord of atlantis}, {merrow reejery} or {coralhelm commander}). Most likely {merrow reejerey}, because you can uptap land and {Æther Vial}.

The more mana you can save for {traumatize} the better.

Dawickima

Appreciate the feedback. I get the rejeery add on. The land is more what I had available. Again with this deck I literally never attack. I sideboard purify the grave and basically go for the mill.

Dudecore

In that case, {increasing confusion}. Maybe even {jace, memory adept}, his 2nd ability for 0 loyalty is basically a 5 cmc, mill 10 cards...if you get to use it a second time, that is icing on the cake.

Dawickima

Any ideas for any white protection ench/auras ?

Dudecore