Graveyard triggers

Started by Subiskier, June 24, 2014, 05:22:07 AM

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Subiskier

I have a black/white sacrifice deck I have been using a little and wanted clarification on some of the mechanics. Let's say I have a few creatures on the battlefield {blood artist} , {xathrid necromancer} , {pawn of ulamog} and a few human creatures. Then I {day of judgement}. How do the different triggers work for entering the graveyard? I want to make the blood artist die last to gainlife\loselife while gettig the most tokens as possible. Do I choose the order like a stack?

ibtrickey

#1
I know xathrid triggers for itself and each human. I had asked about that one before in rules:)

All creatures would die at the same time.

I believe you get triggers for everything all at the same time.

These will trigger:
{blood artist} (for itself and each creature dieing), {xathrid necromancer} (for itself and each human) , {pawn of ulamog} (for itself and each creature dieing)


And remember they state when it dies not when it goes to the graveyard, a creature does not have to go to the graveyard for it to be dead:) like creature tokens.

Read example in this:

603.6d: Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions. Continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities must be treated specially. Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to "look back in time" to determine if these abilities trigger.
Example: Two creatures are on the battlefield along with an artifact that has the ability "Whenever a creature dies, you gain 1 life." Someone plays a spell that destroys all artifacts, creatures, and enchantments. The artifact's ability triggers twice, even though the artifact goes to its owner's graveyard at the same time as the creatures.

particle

Quote from: Ibtrickey on June 24, 2014, 09:37:19 AM

And remember they state when it dies not when it goes to the graveyard, a creature does not have to go to the graveyard for it to be dead:) like creature tokens.


so the above is generally correct. all three creatures will see everything else die and trigger accordingly. the only thing i wanted to clairify was the token thing stated above. The term "dies" has become the default term for "moves from the battlefield to the graveyard" for any reason. Tokens actually do "die" meaning they move from field to yard, they just cease to exist once they hit the yard.

Pleeb

Quote from: Gleemax on June 24, 2014, 05:30:09 AM
They all die at one time.  So by the time they hit the graveyard, the creatures with the abilities have already left the battlefield, so no abilities will activate.
Edit: except for the triggers when they die themselves.

You are wrong both times. When multiple creatures die at the same time, all triggers that could have triggered are triggered. This is an instance when the game looks back in time. Because everything hits the GY at the same time, you can't choose an order.

603.6d: Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions. Continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities must be treated specially. Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to "look back in time" to determine if these abilities trigger.
Example: Two creatures are on the battlefield along with an artifact that has the ability "Whenever a creature dies, you gain 1 life." Someone plays a spell that destroys all artifacts, creatures, and enchantments. The artifact's ability triggers twice, even though the artifact goes to its owner's graveyard at the same time as the creatures.

ibtrickey

Did you really just put my exact reply again??