Merfolk

Started by cltrn81, June 10, 2014, 09:25:14 PM

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cltrn81


Merfolk

60 cards, 0 sideboard


14 {Island}
4 {Mutavault}
2 {Cavern of Souls}

20 lands


3 {Merrow Reejerey}
4 {Cursecatcher}
1 {Kira, Great Glass-Spinner}
4 {Silvergill Adept}
4 {Lord of Atlantis}
4 {Master of the Pearl Trident}
1 {Phantasmal Image}
1 {Cold-Eyed Selkie}
1 {Coralhelm Commander}
1 {Master of Waves}

24 creatures


3 {Negate}
4 {Æther Vial}
1 {Spell Pierce}
4 {Spreading Seas}
4 {Gitaxian Probe}

16 other spells


Sideboard

cltrn81

{merfolk sovereign} and {merrow regeray} are options but I choose other options for the 3 CMC slots

fj76ts4

have you tested with rejeery yet? he allows for some really, really explosive plays

cltrn81

Quote from: fj76ts4 on June 10, 2014, 09:47:03 PM
have you tested with rejeery yet? he allows for some really, really explosive plays
No I have not.  I am going to check out some deck tech vids before finalizing.  The goal of this idea is to draw cards as much as possible and swarm the board.

LordJanova

Reejerey has good synergy with aether vial. I think it'd find a good home in the deck.

cltrn81

Ok sold on 1 merrow -1 phantasmal image

Rasser

Wouldn't  {Aquitect's Will} be better than  {Spreading Seas}  in concert with  {Merrow Reejerey}

Rass

 {Sword of Feast and Famine} for more mana for the second main phase or to keep stuff untapped for counter spells

Mattao19

I've always been a fan of 2-3 Kiris they're just insane sometimes :P

rarehuntertay

#9
This is my pet modern deck. After playing it for several months, I've found that the 2cc counterspells are not for this deck. I prefer the 1cc spell pierces. They seem to fit better. Also, why no {vapor snag}? Merfolk is now an inherently tempo-based deck, and snagging an opponent is always good for this deck.

I've found that this site has a lot of good discussion and tech choices goer merfolk:
http://www.mtgsalvation.com/forums/the-game/modern/proven-modern/220260-merfolk?page=158#c3970
Note that I linked you to the last page

cltrn81

Quote from: rarehuntertay on June 15, 2014, 10:15:09 PM
This is my pet modern deck. After playing it for several months, I've found that the 2cc counterspells are not for this deck. I prefer the 1cc spell pierces. They seem to fit better. Also, why no {vapor snag}? Merfolk is now an inherently tempo-based deck, and snagging an opponent is always good for this deck.

I've found that this site has a lot of good discussion and tech choices goer merfolk:
http://www.mtgsalvation.com/forums/the-game/modern/proven-modern/220260-merfolk?page=158#c3970
Note that I linked you to the last page
Thanks

I have thought about vapor snag but I need to get some time to playtest.  I am in the middle of moving and work is crazy right now.  I want to finish this build after all this slows down so keep suggestions coming :)

I have been thinking about {vedalken shackles} in this deck as well instead of adding the vapor snags.  You guys think it will slow the deck down too much?

DylanW18

The shackles feel a bit slow to me, I'd be wary. Not saying it wouldn't work though, I just kinda feel it would make things clunky

fj76ts4

Quote from: cltrn81 on June 16, 2014, 08:12:34 AM
Quote from: rarehuntertay on June 15, 2014, 10:15:09 PM
This is my pet modern deck. After playing it for several months, I've found that the 2cc counterspells are not for this deck. I prefer the 1cc spell pierces. They seem to fit better. Also, why no {vapor snag}? Merfolk is now an inherently tempo-based deck, and snagging an opponent is always good for this deck.

I've found that this site has a lot of good discussion and tech choices goer merfolk:
http://www.mtgsalvation.com/forums/the-game/modern/proven-modern/220260-merfolk?page=158#c3970
Note that I linked you to the last page
Thanks

I have thought about vapor snag but I need to get some time to playtest.  I am in the middle of moving and work is crazy right now.  I want to finish this build after all this slows down so keep suggestions coming :)

I have been thinking about {vedalken shackles} in this deck as well instead of adding the vapor snags.  You guys think it will slow the deck down too much?

what does shackles do that snag doesn't?

Munchlax

One more Cavern of Souls. That is all

Joshnoodles

-1 sygg
-1 cut throat
-1 remand

+2 reegery (too good)
+1 spell pierce (better counter)