The Rock

Started by cltrn81, May 06, 2014, 06:19:23 PM

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cltrn81


The Rock

60 cards, 15 sideboard


4 {Verdant Catacombs}
2 {Urborg, Tomb of Yawgmoth}
4 {Overgrown Tomb}
4 {Marsh Flats}
2 {Treetop Village}
3 {Swamp}
2 {Forest}

21 lands


1 {Courser of Kruphix}
4 {Scavenging Ooze}
3 {Kitchen Finks}
3 {Master of the Feast}
3 {Tarmogoyf}
4 {Dark Confidant}

18 creatures


1 {Dismember}
3 {Thoughtseize}
4 {Funeral Charm}
3 {Liliana of the Veil}
3 {Abrupt Decay}
4 {Gitaxian Probe}
1 {Sword of Light and Shadow}
1 {Inquisition of Kozilek}
1 {Maelstrom Pulse}

21 other spells


Sideboard

1 {Maelstrom Pulse}
3 {Pithing Needle}
1 {Sword of Feast and Famine}
4 {Deathmark}
3 {Bile Blight}
1 {Sword of Fire and Ice}
2 {Spellskite}

15 sideboard cards



Notes:


cltrn81

If I had the 4th goyf I'd run him.  Suggestions always welcome.  Really wanted to get {phyrexian Obliterators} in here but IDK.  Will have to play test a version with him and use {twilight mires} instead of the {treetop villages}.

LordJanova

I'm asking purely out of ignorance, but what makes this deck what it is? Why is it called the rock? It looks like jund without red. I know that rock decks are a thing I just don't know what they are.

DeathlyFoiend

Run 4 Treetops. Manlands? Because they are that good.

cltrn81

Quote from: DeathlyFoiend on May 06, 2014, 10:02:17 PM
Run 4 Treetops. Manlands? Because they are that good.
That is how I originally built it.  I just don't want to miss a T1 discard spell or a T2 creature drop cuz I am stuck with a manland coming in tapped

DeathlyFoiend

Quote from: cltrn81 on May 06, 2014, 10:30:23 PM
Quote from: DeathlyFoiend on May 06, 2014, 10:02:17 PM
Run 4 Treetops. Manlands? Because they are that good.
That is how I originally built it.  I just don't want to miss a T1 discard spell or a T2 creature drop cuz I am stuck with a manland coming in tapped
You're only running 4 Discards spells, so the probability of evening getting those is less than 40. Treetops are too good against a lot of decks because they can handle 3/3. And a turn 1 tap land isn't bade when you can end up going for more.

If you're afraid of missing, you should play aggro. This is midrange, it happens and the game is tolerable anyways. Don't play the aggro route if you want to have a better controlled board state.

cltrn81

The charm makes 8 discard spells but your point is well met.

Sparkle Ninja

Master of the feast might be bad due to the fact that you're giving the opponent a card advantage

LordJanova

Quote from: ConanEdo on May 06, 2014, 09:39:37 PM
Quote from: LordJanova on May 06, 2014, 09:21:13 PM
I'm asking purely out of ignorance, but what makes this deck what it is? Why is it called the rock? It looks like jund without red. I know that rock decks are a thing I just don't know what they are.
The rock is a deck based around BGx minus the x strategies. You might say that Jund is the Rock am Lightning Bolt. Basically, it's lots of disruption via hand attack and removal backed by undercostes or efficient creatures. It's manabase is solid, being two colors, as opposed to Jund.
Thanks for the explanation. I understand now.

cltrn81

Quote from: Sparkle Ninja on May 07, 2014, 12:36:31 AM
Master of the feast might be bad due to the fact that you're giving the opponent a card advantage
I am a big fan of this card and really this card gives your opponents that card on your turn so there is a good likelihood you can make them discard it before they get a chance to use it with this deck.

I will play test him and see how he does.  He is risky but a 5/5 flyer for 3 mana is boss.