Grimgrin The shotgun

Started by wvEricP, April 02, 2014, 08:19:05 PM

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wvEricP


Grimgrin The shotgun

100 cards, 0 sideboard


1 {Grimgrin, Corpse-Born}
1 {Jwar Isle Refuge}
9 {Swamp}
1 {River of Tears}
1 {Reliquary Tower}
1 {Command Tower}
1 {Dark Depths}
1 {City of Brass}
1 {Watery Grave}
1 {Thespian's Stage}
1 {Underground River}
1 {Dimir Aqueduct}
9 {Island}
1 {Dimir Guildgate}
1 {Darkslick Shores}
1 {Mirrodin's Core}
1 {Creeping Tar Pit}
1 {Bojuka Bog}
1 {Drowned Catacomb}
1 {Underground Sea}
1 {Strip Mine}
1 {Dimir Guildgate}

37 lands


1 {Baleful Force}
1 {Lighthouse Chronologist}
1 {Soulless One}
1 {Diregraf Captain}
1 {Cemetery Reaper}
1 {Gravecrawler}
1 {Vengeful Dead}
1 {Lich Lord of Unx}
1 {Jhessian Zombies}
1 {Geth, Lord of the Vault}
1 {Vampire Hexmage}
1 {Wonder}
1 {Diregraf Ghoul}
1 {Fatestitcher}
1 {Snapcaster Mage}
1 {Lord of the Undead}
1 {Grave Titan}

17 creatures


1 {Mind Spring}
1 {Show and Tell}
1 {Liliana Vess}
1 {Jace Beleren}
1 {Demonic Tutor}
1 {Damnation}
1 {Enter the Infinite}
1 {Shadow of Doubt}
1 {Brainstorm}
1 {Snap}
1 {Blue Sun's Zenith}
1 {Time Stop}
1 {Counterspell}
1 {Diabolic Tutor}
1 {Diabolic Edict}
1 {Rhystic Study}
1 {Illusionist's Bracers}
1 {Library of Leng}
1 {Rooftop Storm}
1 {Frozen Æther}
1 {Omniscience}
1 {Necropotence}
1 {Treasure Hunt}
1 {Ponder}
1 {Tamiyo, the Moon Sage}
1 {Jace, the Mind Sculptor}
1 {Fact or Fiction}
1 {Army of the Damned}
1 {Consult the Necrosages}
1 {Glimpse the Unthinkable}
1 {Perplex}
1 {Mystical Tutor}
1 {Whiplash Trap}
1 {Opportunity}
1 {Slaughter Pact}
1 {Æther Snap}
1 {Diabolic Intent}
1 {Zombie Apocalypse}
1 {Temple Bell}
1 {Vampiric Tutor}
1 {Scroll Rack}
1 {Endless Ranks of the Dead}
1 {Howling Mine}
1 {Sensei's Divining Top}
1 {Sol Ring}

45 other spells


Sideboard

Notes:
This deck is my pride and joy, I've spent a long time honing it and making it as good as I can, I am a huge zombie player and this feeds that need on a molecular level.

wvEricP

There are multiple win-cons in this deck.

Win Con 1
{Grimgrin, Corpse-Born} +  {Rooftop Storm} +  {Gravecrawler} +  {Diregraf Captain}

Win Con 2
{Dark Depths} +  {Vampire Hexmage} or  {Æther Snap} or  {Thespian's Stage}

Win Con 3
{Fatestitcher} +  {Illusionist's Bracers} +  {Blue Sun's Zenith}

Win Con 4
{Show and Tell} +  {Omniscience} +  {Enter the Infinite}, smack that down and combo out with anything I want.

Or just win the old fashioned way with a 21/21 flying  {Grimgrin, Corpse-Born} with  {Wonder} in the graveyard

Counter spells are only there to protect the combos or to keep others from hitting the puzzle pieces they need

Sparkle Ninja

Why is there no {grave pact}!

wvEricP

Quote from: Sparkle Ninja on April 02, 2014, 10:25:51 PM
Why is there no {grave pact}!

I was running it, but I combo out so fast that the opponents creatures don't normally matter.

DimirOverlord1300

I'm confused with win-con 3

wvEricP

Quote from: DimirOverlord1300 on April 02, 2014, 10:39:37 PM
I'm confused with win-con 3

Forgot to add  {Island}

{Fatestitcher} with  {Illusionist's Bracers} attached untapping an {island} and itself, creating infinite mana and then casting  {Blue Sun's Zenith} for 100 so they draw out there deck.

Sparkle Ninja

You wanna play against Animar?

wvEricP


Sparkle Ninja


Yawgmoth85

It may be slower but {hex parasite} can be useful to crack open marit lage, also deals with opponents planeswalkers while giving itself a boost.

wvEricP

Quote from: Yawgmoth85 on April 03, 2014, 06:43:33 AM
It may be slower but {hex parasite} can be useful to crack open marit lage, also deals with opponents planeswalkers while giving itself a boost.

I thought of using , but  {Hex Parasite} but then I thought of  {Vesuva} either way it would be fun, but I have plenty of ways to knock off his counters, including the  {Fatestitcher} w/  {Illusionist's Bracers}. Make the mana and just pay to boost him out

Remillo

Quote from: wvEricP on April 02, 2014, 10:51:47 PM
Quote from: DimirOverlord1300 on April 02, 2014, 10:39:37 PM
I'm confused with win-con 3

Forgot to add  {Island}

{Fatestitcher} with  {Illusionist's Bracers} attached untapping an {island} and itself, creating infinite mana and then casting  {Blue Sun's Zenith} for 100 so they draw out there deck.

Sorry, doesn't work.  Fatestitcher specifies "another target permanent". It can't untapped itself, even with the Bracers.

wvEricP

Quote from: Remillo on April 03, 2014, 11:15:19 AM
Quote from: wvEricP on April 02, 2014, 10:51:47 PM
Quote from: DimirOverlord1300 on April 02, 2014, 10:39:37 PM
I'm confused with win-con 3

Forgot to add  {Island}

{Fatestitcher} with  {Illusionist's Bracers} attached untapping an {island} and itself, creating infinite mana and then casting  {Blue Sun's Zenith} for 100 so they draw out there deck.

Sorry, doesn't work.  Fatestitcher specifies "another target permanent". It can't untapped itself, even with the Bracers.

Guess I never RTFC'd it closely. I need a way to Untap him. Any suggestions? {Norritt}?

Sparkle Ninja

Quote from: wvEricP on April 03, 2014, 09:56:37 AM
Quote from: Yawgmoth85 on April 03, 2014, 06:43:33 AM
It may be slower but {hex parasite} can be useful to crack open marit lage, also deals with opponents planeswalkers while giving itself a boost.

I thought of using , but  {Hex Parasite} but then I thought of  {Vesuva} either way it would be fun, but I have plenty of ways to knock off his counters, including the  {Fatestitcher} w/  {Illusionist's Bracers}. Make the mana and just pay to boost him out
Vesuva wouldn't work... It enters the battlefield as that land which means it enters with the counters still on it. {Thespian Stage} is really the only good way to cheaty cheat in marit page beside vampire hexmage

Arzair

Fairly certain Vesuva works