Jund Land Destruction Suggestions?

Started by BaBa BLaCkSHeeT, March 31, 2014, 02:48:34 AM

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BaBa BLaCkSHeeT


Jund Land  Destruction Suggestions?

76 cards, 15 sideboard


4 {Overgrown Tomb}
4 {Temple of Malice}
4 {Stomping Ground}
2 {Blood Crypt}
3 {Temple of Abandon}
6 {Forest}

23 lands


2 {Sylvan Primordial}
4 {Courser of Kruphix}
4 {Sylvan Caryatid}
4 {Elvish Mystic}

14 creatures


1 {Frenzied Tilling}
2 {Vraska the Unseen}
2 {Rakdos's Return}
2 {Abrupt Decay}
4 {Thoughtseize}
2 {Devour Flesh}
2 {Demolish}
4 {Contaminated Ground}
4 {Bramblecrush}
1 {Dreadbore}

24 other spells


Sideboard

2 {Devour Flesh}
3 {Dark Betrayal}
3 {Doom Blade}
4 {Peak Eruption}
3 {Golgari Charm}

15 sideboard cards



Notes:
Attempting to make a wild deck to ruin some days at FNM land destruction has always fancied my attention. The sideboard is more of a maybe board for main deck. Any suggestions?

Sneider122

What about burning earth x4   Dual lands are everywhere

Kaworu, the Fifth Child

Curly brackets to link cards! {Burning Earth}

Sparkle Ninja

Why did you think of this! Its brilliant. But should be under casual

BaBa BLaCkSHeeT

It should all be standard decks unless I misput an item in the deck the new promo is encroaching wastes and I wanted to make a deck for it for FNM. I'm not worried about $5

Silent1236

Nah, you're good!  It's standard, she just doesn't like it, apparently! :P

BaBa BLaCkSHeeT


Splicer

I would definitely add a {Frenzied Tilling}

BaBa BLaCkSHeeT

I would like too. I'm debating on if the ramp is practical or not as it is need to play test some to see how far I can extend to know how many of them I can add was thinking about at least two. The three color scares me as to ramp it will have to be green dominate in the land base. Would like just green black gives me access to more control over burn but red has a better combo with land destruction.

Splicer


Sparkle Ninja

Quote from: Silent1236 on March 31, 2014, 07:52:01 PM
Nah, you're good!  It's standard, she just doesn't like it, apparently! :P
I thought this section was for serious and good standard decks

MisterJH

Well then have these decks ought to be removed.. Theres no reason he cant try and perfect a jank deck, i do believe you do so in modern a lot. Who knows, this might be tier 1 with some tweaking and meta adjustment!

Sparkle Ninja

Quote from: MisterJH on March 31, 2014, 10:54:17 PM
Well then have these decks ought to be removed.. Theres no reason he cant try and perfect a jank deck, i do believe you do so in modern a lot. Who knows, this might be tier 1 with some tweaking and meta adjustment!
Hmmm I see your point. I like making cheap Modern decks, that are easily playable.

MisterJH

Its my favorite part of mtg :) im pretty solid at making 'different' standard decks but i dont have enough experience in modern to do that, im trying though! I think you should add another {bramblecrush} assuming the 2 G mana is hardly a problem. Its actually quite solid removal, albeit 4 mana

MisterJH

Perhaps you should drop xenagos in favor of more creatures? You have plenty of ramp in 8 creatures, courser, and 24 lands, but you dont have quite enough creature imo to play xenagos, when the only play he MIGHT be able to capitalize on is monstrosity for ember swallower.
Id go with some tempo creatures thatll pressure your opponent into acting in reponse to you, so that theyre focused on your board when you BAM start destroyig their lands