U/W Turn 5 Win

Started by TheRedRabble, March 30, 2014, 10:30:19 PM

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DylanW18

Quote from: New2MTG on March 30, 2014, 11:47:50 PM
Caps to me means ur yelling


I agree. That's why Caps should not be used UNLESS* denoted by an asterisk and then later on you say

*Caps for emphasis


;)

TheRedRabble

Well anyway back to the deck, my apologys to over reacting just didn't sit well when l read it

Sparkle Ninja

{Silence} for the sideboard against control to keep them off of a board wipe on t4

TheRedRabble

I played a friend Saturday with this deck , he played aggro/combo deck he would take two life and sack a land on his turns so to make a long story short on my turn 4 I gad these cards in play

2 judges familier
1 zealous guardian
1 thisltedown liege

He had 8 life and no cards in play or counter spells so do the math

MisterJH

Silence is definitely good, also the one that gives all youe white creatures protection from a color, you have a lot of white

TheRedRabble

Ok I'll look for those

TheRedRabble

Quote from: MisterJH on March 30, 2014, 11:59:03 PM
Silence is definitely good, also the one that gives all youe white creatures protection from a color, you have a lot of white

You mean brave the elements

Agrus Kos, Enforcer of Truth

Yeah, it seems people took my message weird. I wasn't try to yell, it was in Caps because its important. We have people in my area calling all of their decks "Turn 3 wins" and such, and I get annoyed. No deck can consistently win on a prescribed turn, if it could, everyone would run it and Wizards would ban the heck out of it. Just remember, your opponent won't just sit there, you have to work around removal, board wipes and counterspells.

Sparkle Ninja

Quote from: Agrus Kos, Enforcer of Truth on March 31, 2014, 12:33:46 AM
Yeah, it seems people took my message weird. I wasn't try to yell, it was in Caps because its important. We have people in my area calling all of their decks "Turn 3 wins" and such, and I get annoyed. No deck can consistently win on a prescribed turn, if it could, everyone would run it and Wizards would ban the heck out of it. Just remember, your opponent won't just sit there, you have to work around removal, board wipes and counterspells.
My hive mind deck usually combos out turn three and wins... If it doesn't it means I don't have hive mind.

MisterJH

Doesnt make it a turn 3 win deck is what hes trying to say, sure it CAN, sure it MIGHT often, but a well placed instant speed enchantment removal will still ruin you, returning hive mid to your hand will send you to turn 4, hes just saying nothing is a guaranteed 'win on turn X' deck because everything has an answer in mtg. Thats all hes trying to say and its hard to argue hes wrong. If hes wrong about any deck then as he said that deck will soon be banned im sure

Sparkle Ninja

Quote from: MisterJH on March 31, 2014, 12:50:11 AM
Doesnt make it a turn 3 win deck is what hes trying to say, sure it CAN, sure it MIGHT often, but a well placed instant speed enchantment removal will still ruin you, returning hive mid to your hand will send you to turn 4, hes just saying nothing is a guaranteed 'win on turn X' deck because everything has an answer in mtg. Thats all hes trying to say and its hard to argue hes wrong. If hes wrong about any deck then as he said that deck will soon be banned im sure
I can play a pact in response which forces the copy on it and still wins me the game. All the pacts are instant speed

MisterJH

.... Youre arguing on tangents here, unless every single game you win turn 3 precisely, and theres no way to lose, then its not a 'turn 3 win'

Im just trying to get people to see the common logic presented by agrus, but i digress

Agrus Kos, Enforcer of Truth

Quote from: Sparkle Ninja on March 31, 2014, 12:47:44 AM
Quote from: Agrus Kos, Enforcer of Truth on March 31, 2014, 12:33:46 AM
Yeah, it seems people took my message weird. I wasn't try to yell, it was in Caps because its important. We have people in my area calling all of their decks "Turn 3 wins" and such, and I get annoyed. No deck can consistently win on a prescribed turn, if it could, everyone would run it and Wizards would ban the heck out of it. Just remember, your opponent won't just sit there, you have to work around removal, board wipes and counterspells.
My hive mind deck usually combos out turn three and wins... If it doesn't it means I don't have hive mind.
Again, you still have to work around counterspells and removal. If they counter your {Hive Mind}, you don't win. Yes, you have {Pact of Negation}, but you aren't guaranteed to have it and they could always counter that. You also have to draw well and get the right conditions to accelerate to the "Turn 3 win". You are missing the point: The reason Magic is such a difficult game to master, and such a successful game, is that you have to deal with two variables you can't control: your opponent and chance.

Also: have fun countering my {Krosan Grip}...

Sparkle Ninja

Quote from: Agrus Kos, Enforcer of Truth on March 31, 2014, 12:54:47 AM
Quote from: Sparkle Ninja on March 31, 2014, 12:47:44 AM
Quote from: Agrus Kos, Enforcer of Truth on March 31, 2014, 12:33:46 AM
Yeah, it seems people took my message weird. I wasn't try to yell, it was in Caps because its important. We have people in my area calling all of their decks "Turn 3 wins" and such, and I get annoyed. No deck can consistently win on a prescribed turn, if it could, everyone would run it and Wizards would ban the heck out of it. Just remember, your opponent won't just sit there, you have to work around removal, board wipes and counterspells.
My hive mind deck usually combos out turn three and wins... If it doesn't it means I don't have hive mind.
Again, you still have to work around counterspells and removal. If they counter your {Hive Mind}, you don't win. Yes, you have {Pact of Negation}, but you aren't guaranteed to have it and they could always counter that. You also have to draw well and get the right conditions to accelerate to the "Turn 3 win". You are missing the point: The reason Magic is such a difficult game to master, and such a successful game, is that you have to deal with two variables you can't control: your opponent and chance.

Also: have fun countering my {Krosan Grip}...
There ya go. Finally something I can't counter!

TheRedRabble