RWB Midrange

Started by Everforward, February 15, 2014, 10:58:29 PM

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Everforward


RWB Midrange

60 cards, 0 sideboard


4 {Blood Crypt}
1 {Temple of Triumph}
4 {Godless Shrine}
2 {Rakdos Guildgate}
4 {Temple of Silence}
4 {Sacred Foundry}
2 {Plains}
3 {Mountain}
1 {Swamp}

25 lands


4 {Boros Reckoner}
4 {Desecration Demon}
3 {Blood Baron of Vizkopa}
2 {Obzedat, Ghost Council}

13 creatures


3 {Thoughtseize}
3 {Underworld Connections}
4 {Dreadbore}
3 {Mizzium Mortars}
2 {Warleader's Helix}
2 {Hero's Downfall}
3 {Anger of the Gods}
2 {Elspeth, Sun's Champion}

22 other spells


Sideboard

Notes:
Guild gate is temple of malice

Everforward

this my RWB midrange, it works well against most things, struggles with esper but can still do well, if anyone has any advice please share and explain your reasoning! thank you very much!!

MuggyWuggy

Perhaps drop an anger and a mizz for 2 boros charms?

Everforward

 {Boros Charm} is pretty good because it can protects your creatures from board wipes but it dosent deal with some of the major threats, it might be useful in side board but I can really only see it ever bein used to give something double strike or to protect my creatures from a board wipe, I don't really need the double strike because most of my creatures are bombs that win on their own, the indistructable is probably the best part of the card but wraths can be played around with out to much trouble. {Anger of the gods} is fairly obvious, deals with all kinds if aggro, the mizzium mortars are in mostly as an answer to blood baron of vizkopa but it's overload cost is effective against mono black on top of being good removal.

But thankyou for the advice and I will certainly think about it :)

Ekann1

Maybe sideboard some more burn so you have a better game 2 against esper. Also, you could play some enchantment removal for {detention sphere}s sideboard.

Everforward

#5
I definetly agree with The side board artifact/enchantment removal, I'll probably run something along the lines of revoke existense (exile target artifact/enchantment) as a 2 of and get some extra use out if it against the gods, the burn is a pretty good idea the only problem would be finding that magic number that makes it effective enough to see results whilst not deluding the answers for other matchups in side board.

Also I was thinking of running a 2 of  {Erebos, God of the Dead} in side board to stop controls life gain off sphinx's and act as draw and a beater, my only concern would be that it would just get detention sphered every time it hit the field.

Ekann1

1) why no {magma jet}?

2) here's my sideboard thoughts

3 {boros charm}
3 {revoke existence}
2 {erebos, god of the dead}
2 {legion's initiative}
3 {bile blight}/{drown in sorrow}, or any combination of the two
2 {magma jet}/{pharika's cure}/{whip of erebos} (whip is good with obzedat, do you know why or should I explain the stack craziness?)

Everforward


Reasons and responces are *

1) why no {magma jet}? There is already for the most part enough scry on the lands to make it efficient enough*

2) here's my sideboard thoughts

3 {boros charm} considerable as well*
3 {revoke existence} 3 seems a but heavy*
2 {erebos, god of the dead}
2 {legion's initiative} this is interesting, it seems good because it buffs my creatures some ill definetly think about it.*
3 {bile blight}/{drown in sorrow}, or any combination of the two.
I tend win my aggro matchups pretty*
consistenly.

2 {magma jet}/{pharika's cure}/{whip of erebos} (whip is good with obzedat, do you know why or should I explain the stack craziness?)



All I all it's a fairly solid side board and the burn spells are definetly considerable,
I definetly agree with some of the side board ideas here is what I'm thinking

3 assemble the legion
2 revoke existense
1 whip of erebos
1 thought seize
1 anger if the gods
2 rakdos return
1 mizzium mortars
2 erebos ,god of the dead
2 read the bones

I agree the whip is absolutely silly the obzedat combo is a little bit to specific because obzedat is already a two of, I've been trying to decide between putting it back in main board, it's a debate betweent whether it not I  already having enough life gain on creatures. It's a hard choice whether or not to add it and harder still to figure out what to take out

Ekann1

Quote from: Everforward on February 16, 2014, 12:11:07 AM

Reasons and responces are *

1) why no {magma jet}? There is already for the most part enough scry on the lands to make it efficient enough*

2) here's my sideboard thoughts

3 {boros charm} considerable as well*
3 {revoke existence} 3 seems a but heavy*
2 {erebos, god of the dead}
2 {legion's initiative} this is interesting, it seems good because it buffs my creatures some ill definetly think about it.*
3 {bile blight}/{drown in sorrow}, or any combination of the two.
I tend win my aggro matchups pretty*
consistenly.

2 {magma jet}/{pharika's cure}/{whip of erebos} (whip is good with obzedat, do you know why or should I explain the stack craziness?)



All I all it's a fairly solid side board and the burn spells are definetly considerable,
I definetly agree with some of the side board ideas here is what I'm thinking

3 assemble the legion
2 revoke existense
1 whip of erebos
1 thought seize
1 anger if the gods
2 rakdos return
1 mizzium mortars
2 erebos ,god of the dead
2 read the bones

I agree the whip is absolutely silly the obzedat combo is a little bit to specific because obzedat is already a two of, I've been trying to decide between putting it back in main board, it's a debate betweent whether it not I  already having enough life gain on creatures. It's a hard choice whether or not to add it and harder still to figure out what to take out

I don't know what I was saying with legions initiative, I meant assemble the legion.

My new SB when comparing your ideas to mine.

2 assemble the legion(esper matchup)
2 revoke existense (esper matchup)
2whip of erebos (esper matchup)
1 thought seize (esper matchup)
1 anger if the gods
2 rakdos return(esper matchup)
1 mizzium mortars
2 archangel of thune
2 boros charm (esper matchup)

I think it's more the card draw than the life gain that's the problem with sphinx's rev. I'd just play 2 whips SB instead of 2 erebos to get back obzedat if they kill it

Everforward

2 assemble the legion(esper matchup)
2 revoke existense (esper matchup)
2whip of erebos (esper matchup)
1 thought seize (esper matchup)
1 anger if the gods
2 rakdos return(esper matchup)
1 mizzium mortars
2 archangel of thune
2 boros charm (esper matchup)

This definetly looks like a very strong side board , I like the idea of the archangel but do I Run enough creatures to make it effective, and What would it come in against? Past that it looks really solid

Jlamb5

Something that I've tested and seen to be a hamper against control is {mogis, god of slaughter}. It doesn't sound like much, but resolving it, makes them take two life every turn for the most part, until they can resolve an elspeth.

I play the same colors and the only change I made to mine was adding mogis main and {assemble the legion} to the side, bringing it in against control. Just some thoughts on testing something else.

Everforward

It interesting, although It seems like a obzedat that dosent gain you two life though... It probably would come down to how often he becomes active.

Jlamb5

Quote from: Everforward on February 16, 2014, 01:08:18 AM
It interesting, although It seems like a obzedat that dosent gain you two life though... It probably would come down to how often he becomes active.

I thought the same thing when I first put him in, but the double effect of sacrificing a creature helps against different decks, isn't as mana intensive, and is much harder to deal with.

Trugamr12

I use to play this deck, I will tell you two things.

1. Slaughter games is a must have. Esper isn't really an issue any more but U/W control is the main issue and choosing Sphinx Rev and Elspeth with basically win you the game.

2. Sin Collector is amazing in this decks, he replaces boros reckoner in the control match and nabs verdicts. He also works well with whip which by the way should have 1 main board

Everforward

#14
Quote from: Trugamr12 on February 16, 2014, 01:27:03 PM
I use to play this deck, I will tell you two things.

1. Slaughter games is a must have. Esper isn't really an issue any more but U/W control is the main issue and choosing Sphinx Rev and Elspeth with basically win you the game.

2. Sin Collector is amazing in this decks, he replaces boros reckoner in the control match and nabs verdicts. He also works well with whip which by the way should have 1 main board

All good advice, the sin collector is certainly a good card but to have a card as a 4 of that gets rid of answers and not threats seems a little ify, sin collector can hit there sphinx's revelations which is probably reason enough on its own but it misses elspeth jace detention sphere and aetherling where thoughtseize hits all of them the, also it's a difficult card to run as a 4 of, it's a border line card, it's almost good enough but not quite good enough to take up 4 SB spaces

For a long time I did run whip as a 1 of, but the obzedat/whip combo was super specific, and that it was not very good as a 1 of, although now that I am running underworld connections I am considering moving 2 into main board to help balance the life gain to life loss ratio.

The slaughter games I can find no fault in, it's a all around good card. I could try and say that I'd rarer thought seize or rakdos return things straght out of their hand but removing sphinx's revelations from their deck permanently evens the playing field.