Create-a-Card Contest! R3 Winner and Round 4 Begins!

Started by darkarts981, January 23, 2014, 05:32:50 PM

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Birdbrain

Quote from: Spencer Addington on February 03, 2014, 10:42:39 PM
Quote from: Birdbrain on February 03, 2014, 09:31:14 PM
{W}{2}

Glory of the meek

Enchantment

Non token Creatures with a converted mana cost of 2 or less have lifelink and first strike

When a non token creature with a converted mana cost of 2 or less attacks, tap target creature defending player controls
I'd hate to see that in standard with kaleos 27 angry one drops deck still floating around...
Thank you. I'm going to rise to the challange!

Edit: I love it when people challange my thoughts. That's when they realy {thrive}

Birdbrain

{W}{1}

Aji, cloudier commander

Ledgendary creature- cat warrior

Opponents spells that target cats you control cost {1} more to cast

If you control two or more basic land types cats you control have vigilance and first strike

2/2

Kurama

Force of the Wild       {2}{R}{W}
Enchantment


If you control a mountain, creatures you control get +1/+1
If you control a plains, creatures you control gain vigilance.

Destore117

Highwaymen's hall
Legendary land~~Lair
Highwaymen's hall enters the battlefield tapped.
{1}{B}{U}{T}: Rogues you control have deathtouch and intimidate until end of turn.
{1}{B}{U}: Put a 1/1 blue and black Human Rogue creature token into play with haste and "spells that target this creature cost {1} more to cast"

Ekann1

Quote from: Kurama on February 04, 2014, 03:17:12 PM
Force of the Wild       {2}{R}{W}
Enchantment


If you control a mountain, creatures you control get +1/+1
If you control a plains, creatures you control gain vigilance.

I really like this, though the "wild" part of the name is very green-ish

Rass

Quote from: Destore117 on February 04, 2014, 04:10:23 PM
Highwaymen's hall
Legendary land~~Lair
Highwaymen's hall enters the battlefield tapped.
{1}{B}{U}{T}: Rogues you control have deathtouch and intimidate until end of turn.
{1}{B}{U}: Put a 1/1 blue and black Human Rogue creature token into play with haste and "spells that target this creature cost {1} more to cast"

Does this lair produce any type of mana?

Kurama

Quote from: E.kann1 on February 04, 2014, 08:12:53 PM
Quote from: Kurama on February 04, 2014, 03:17:12 PM
Force of the Wild       {2}{R}{W}
Enchantment


If you control a mountain, creatures you control get +1/+1
If you control a plains, creatures you control gain vigilance.

I really like this, though the "wild" part of the name is very green-ish
Honestly, I see your point, and I wish I were more creative with names.

Rass

Quote from: Kurama on February 04, 2014, 09:44:16 PM
Quote from: E.kann1 on February 04, 2014, 08:12:53 PM
Quote from: Kurama on February 04, 2014, 03:17:12 PM
Force of the Wild       {2}{R}{W}
Enchantment


If you control a mountain, creatures you control get +1/+1
If you control a plains, creatures you control gain vigilance.

I really like this, though the "wild" part of the name is very green-ish
Honestly, I see your point, and I wish I were more creative with names.

Powers of Plateau

Maybe?

FlickerYourOwnIdentity

Spirit of the Meek        {W}
Enchantment - Aura

Enchant target creature with a converted mana cost of 1 or less.

Enchanted creature gets +X/+X where X is equal to its power.


It was as if an angel of destruction blessed the sweet rabbit, and made it into a ruthless killer.
            ~Calignia, Druid Leader

Condor-Wingman

Card: Leoin Sactuary
Land: Non-Basic Mountain/Plains
Comes into play tapped
Land taps for {R}/{W}
{1}+this land: Cat creatures you control get Vigilance, until end of turn
Rarity: Rare

Destore117

Quote from: Rass on February 04, 2014, 09:43:50 PM
Quote from: Destore117 on February 04, 2014, 04:10:23 PM
Highwaymen's hall
Legendary land~~Lair
Highwaymen's hall enters the battlefield tapped.
{1}{B}{U}{T}: Rogues you control have deathtouch and intimidate until end of turn.
{1}{B}{U}: Put a 1/1 blue and black Human Rogue creature token into play with haste and "spells that target this creature cost {1} more to cast"

Does this lair produce any type of mana?
1 didn't really mean to make it a Lair just couldn't think of anything and "land" sounded too plain.
2 didn't think it should have mana to produce because it has a bunch of effects. Although maybe I guess it could add {1} or {1}{U} to the mana pool. (That wouldn't be OP would it?)
It was originally going to be an Enchantment but I couldn't find a workable mana cost. So I changed it to a land.
Idk I'll put in "add {1} to your mana pool"

Destore117

Quote from: Destore117 on February 04, 2014, 04:10:23 PM
Highwaymen's hall
Legendary land~~Lair
Highwaymen's hall enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{1}{B}{U}{T}: Rogues you control have deathtouch and intimidate until end of turn.
{B}{U}: Put a 1/2 blue and black Human Rogue creature token into play with haste and "spells that target this creature cost {1} more to cast"

Birdbrain

Quote from: FlickerYourOwnIdentity on February 04, 2014, 11:32:13 PM
Spirit of the Meek        {W}
Enchantment - Aura

Enchant target creature with a converted mana cost of 1 or less.

Enchanted creature gets +X/+X where X is equal to its power.


It was as if an angel of destruction blessed the sweet rabbit, and made it into a ruthless killer.
            ~Calignia, Druid Leader
im guessing if he picks a nacatal card to win, this would be it

darkarts981


abstractApathist

Glen Elendra Sage: {W}{U}

Creature -- Faerie Wizard

Flash, Flying

Whenever another faerie enters the battlefield under your control, you may pay {1}. If you do, you draw a card and gain 1 life,

0/2