3 card combo

Started by NikoCardMaster, February 03, 2014, 12:04:06 AM

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NikoCardMaster

Equip {Medomai the Ageless} with {Fireshrieker}. Then play {Aurelia, the Warleader}. Swing with them both, untap Medomai and swing again. If you deal combat damage to a player with Medomai both times, you take 4 extra turns. If you keep Aurelia, that will be a total of 10 combat phases.

NikoCardMaster

Also, how do you make card names links? O.o I'm new to this.

Deathseide

Add opposing { signs.   Quote my post to see how.  {twiddle}

NikoCardMaster

Nice, thanks. {Strionic resonator} wouldn't hurt either!

Deathseide

One three card combo which can be very useful if you need a repeating tapping/untapping creature to enchant, without giving your opponent the benefit as well like {intruder alarm} does...

{horseshoe crab}, {presence of Gond} or {elemental mastery}, and a {phyrexian altar} in play.

If you bump it to a four card combo, having a {parallel lives} down will make this an infinite critter combo, and infinite mana as well.

AdamS

 {Phenax, God of Deception}+{Consuming Aberration}+{Traumatize}

abstractApathist

Quote from: NikoCardMaster on February 03, 2014, 12:04:06 AM
Equip {Medomai the Ageless} with {Fireshrieker}. Then play {Aurelia, the Warleader}. Swing with them both, untap Medomai and swing again. If you deal combat damage to a player with Medomai both times, you take 4 extra turns. If you keep Aurelia, that will be a total of 10 combat phases.
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