Ieatfood7 & abstractApathist

Started by abstractApathist, January 18, 2014, 09:24:05 AM

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abstractApathist

Oh man, that sounds pretty bad... I will plop a  {gavony township} into a pod and pass.  17/5

I recommend running some {steel sabotage} in the sideboard for pod and affinity

Ieatfood7

Cast {spell pierce}. That I sided in. I have {hurkeal's recall} against affinity but doesn't help much here.

Draw. Pass.

20/6

abstractApathist

draw, {sunpetal grove} tapped, tap out for {sin collector}. Let's see that hand! :P Pass 16/4

Ieatfood7

{ulamog the infinite gyre}. Two {temporal mysteries}. Two {cryptic comands}. One {simian spirit guide}. :/

abstractApathist

Wow, that is pretty atrocious. I'll take a {cryptic command} and be done

Ieatfood7


Ieatfood7

I will demand a rematch after I lose this. For the honor of my deck!  ;). Stupid compueter shuffling...yeah..,that's it. ;)

abstractApathist

Draw, windmill slam a {birthing pod} and use it, taking 5 damage in the process. I'll turn {elves of deep shadow} into {scavenging ooze}, swing for 2, and pass.

12/4

Ieatfood7


abstractApathist

Yeah I'm getting some major bs from cockatrice rihgt now. I already drew all of the pods I didn't side out! Oh, clumpatrice

Anyway, draw, avacyn's pilgrim, pod it into {melira, sylvok outcast} for {1} and 2 life, then exile it to scooze. Swing for 5 and pass

11/4

Ieatfood7

Take the five. I think in at 15.

Draw. {howling mine}. Pass.

15?/6

abstractApathist

I believe you're at 13 (i've swung with {sin collector} twice in total)

I will draw twice, pod melira into {orzhov pontiff} for 1 and two life, choosing +1/+1 with pontiff, then gain back the life with scooze and swing for 9

11/6

Ieatfood7

Ok. Draw. Draw. {serum visions}. Draw. Put them back. Pass. Discard temp rial mastery.

You swing for the win?

abstractApathist

Yeah. If you start the game I'll post as soon as I can, but it may be a few hours. Hopefully we get a more intense game 3

Ieatfood7

I may be out for the night. Walking to car now so good timing.

I like your list. My deck should work the way it did game one, but with a howling mine type card to fill my hand. Maybe next game.