Panoptic Mirror

Started by ImTheGuy, January 20, 2014, 12:44:52 PM

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ImTheGuy

This is not a finished product so suggestions and critisism would be greatly appreciated.

Creatures: 10
4X {Grand Architect}
4X {Pili-Pala}
2X {Tidespout Tyrant}

Sorceries: 20
4X {Fabricate}
2X {Reshape}
4X {Serum Visions}
4X {Sylvan Scrying}
4X {Time Warp}
2X {Walk the Aeons}

Artifacts: 8
4X {Expedition Map}
4X {Panoptic Mirror}

Lands: 20
4X {Breeding Pool}
4X {Hinterland Harbor}
4X {Urza's mine}
4X {Urza's Power Plant}
4X {Urza's Tower}

Basic land: 2
2X {Island}

Gameplan is fairly simple. Ramp up to {Panoptic Mirror} using the Urza lands or the {Grand Architect} / {Pili-Pala} combo. Exile a {Time Warp} or a {Wall the Aeons} with the Panoptic Mirror to take infinite turns. Use those turns to draw into a {Tidespout Tyrant} for the win.
Better win cons or other suggestions would be greatly appreciated. I'm thinking of adding in an {Elixir of Immortality} so I don't draw out but I don't see myself needing that unless I'm going against a deck that mills me.

ImTheGuy

What are painlands? And I can sideboard stuff in for lockdown. {Graffdiggers Cage} for pod decks. Anything that makes it so only one creature can attack per combat for Kiki (or any beat down) decks. Counterspells for control. {Witchbane Orb} for burn. I could possibly add white but that'd make it less consistent and it's already iffy as is. Do you know of anything to make the combo or land base run more smoothly?

ImTheGuy

Ah, alright. I wasn't familiar with that terminology. Yavimaya coast might be good. I feel like that life might start to hurt though. My worry is I'll be down to low life already since this is a bit slower. I'll do a bunch of play testing and definitely try it out though. Thanks.

ImTheGuy

Any suggestions on how to make the combo more consistent or a better win con? I mean I have infinite turns and eventually infinite mana. This is just what I decided to do with it. I'm open to other things though. 

DeathlyFoiend


abstractApathist

Since your entire combo is pretty slow (6th turn at the earliest), you're going to need ways to slow your opponent down like {remand} and {cryptic command}.

ImTheGuy

Quote from: abstractApathist on January 21, 2014, 07:26:00 AM
Since your entire combo is pretty slow (6th turn at the earliest), you're going to need ways to slow your opponent down like {remand} and {cryptic command}.

If I get the infinite mana combo as early as possible then turn four I can start the infinite turns. If I get all the Urza lands then turn four I can start infinite turns. That's if I have the combo pieces in my hand though. That doesn't always happen so with searching, turn five I can fairly consistently go off. Remand is worth adding though, I'll put it in. Any suggestions of what to take out?

abstractApathist

To be honest, I feel like this deck would be better without the tron lands. If your goal is to cast {grand architect} on turn 3, having 1/2 of your lands be colorless isn't going to help you.

ImTheGuy

Well the goal wasn't to get the infinite mana combo. The goal was to get out Panoptic mirror as quickly as possible and have the mana to exile a turn generator with it. First I thought tron. Then thought the grand architect would be a nice possible backup. So are you saying I should focus on one or the other?

abstractApathist

Yes, and now that I think about it, tron is almost always better than an easily removable pair of creatures. I'd drop {Grand Architect} and {Pili-Pala} for {Remand} and {Thirst for Knowledge}.

abstractApathist

Quote from: ConanEdo on January 21, 2014, 04:55:40 PM
Quote from: abstractApathist on January 21, 2014, 04:35:12 PM
Yes, and now that I think about it, tron is almost always better than an easily removable pair of creatures. I'd drop {Grand Architect} and {Pili-Pala} for {Remand} and {Thirst for Knowledge}.
Do you think he should include some mainboard affinity hate? That would seem to be the deck he's most concerned with, since even if he packs a full set of {{Remand}} that can ruin his day.
The problem with mainboard hate is that it has to be good enough that it isn't totally dead in other matchups. A few {spellskite}s to mess with their {Arcbound ravager}s and block could be nice, but that's about all I can think of. I do agree that a good portion of his sideboard should be affinity, however.

ImTheGuy

Where I keep my deck lists, I've take out the grand architec combot and added in remands and a blue sun's zenith. I kept in one grand architect and two pili-pala's so I could use the combo late game after I've secured infinite turns to have more flexibility in the deck. Thanks for the help!

Spencer Addington

Quote from: ImTheGuy on January 23, 2014, 04:14:48 PM
Where I keep my deck lists, I've take out the grand architec combot and added in remands and a blue sun's zenith. I kept in one grand architect and two pili-pala's so I could use the combo late game after I've secured infinite turns to have more flexibility in the deck. Thanks for the help!
You could always modify your original post to update the list.

Sparkle Ninja

Replace {Sylvan Scrying} for {Rampant Growth}. It does the same thing except the land goes to the battlefield

fj76ts4

Quote from: Sparkle Ninja on January 25, 2014, 10:32:51 PM
Replace {Sylvan Scrying} for {Rampant Growth}. It does the same thing except the land goes to the battlefield

The difference is that scrying says "lands", and rampant growth says "basic lands". In this case, rampant growth wouldn't be able to fetch anything.