Aggro Definition

Started by Alpha, April 12, 2012, 06:01:23 PM

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Alpha


Aggro Definition

60 cards, 0 sideboard


10 {Mountain}
4 {Blackcleave Cliffs}
6 {Swamp}

20 lands


4 {Kiln Fiend}
4 {Immolating Souleater}

8 creatures


4 {Fling}
4 {Gitaxian Probe}
4 {Mutagenic Growth}
4 {Apostle's Blessing}
4 {Tainted Strike}
4 {Assault Strobe}
4 {Manamorphose}
2 {Rite of Consumption}
2 {Grapeshot}

32 other spells


Sideboard

Notes:
It's based in other deck I saw in this forum but I can't find it again : /, I want play moder with it. What do u change?

BlackJester

I like {Brute Force} here too. 💪

No {Fling}? ??? That was a cornerstone of the deck.

Alpha

Put out 2 grapeshot for 2 or 3 flings? I wa thinking in soul fire for use with infect or other like fling.

BlackJester

If you can get away with the one higher CMC, {Soul's Fire} is better because it will trigger {Kiln Fiend} once more before it resolves and you don't lose the creature.

Downside is, if your creature gets {Doom Blade}d before the fire resolves you get nothing, where they can't stop {Fling} because the creature has already been... flung.

Alpha

UPDATE:
I was thinking in what u told me and it's relly, this deck don't have control and is based on 8 creatures, then if {rite of Consuption} and {Soul's Fire} are sorcerys Ive a problem, do I get out some rites and I add 4 {Fling}, because how u said it's an instant and can safe for the control
Again sorry my English 😝