New gods in edh

Started by Agrajagzz9, January 16, 2014, 08:58:24 PM

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Agrajagzz9

Ok so of the new gods spoiled which do people think will see the most edh play and why? I think it's the selesnya god because it is hide advantage to jut tampent growth off every creature spell. She could be good in support and as a general. Thoughts?

AdamS

well i have no clue wat ths new gods do but im a loyalist to my {B}{W} colors maybe the esper one if there is one
is there a thread tht has the new gods leaked info

Kaworu, the Fifth Child


MuggyWuggy

I'd like to throw her in my Seles deck but I don't think she will replace Trosti as the commander

Arzair

http://mythicspoiler.com

Just in case people haven't seen them yet... Are you living under a rock? Lol but seriously cool new flavor coming soon!

DimirOverlord1300

GIVE ME PHENAX OR GIVE ME DEATH

Agrajagzz9

Man a karamater commander deck might ramp harder than like Azusa. It's much slower but very consistent

Agrus Kos, Enforcer of Truth

Quote from: Taysby on January 19, 2014, 12:26:38 AM
The rackdos god as your commander.  Sac a creature, or commander damage.  Lol.
Mogis is also really good in pressure decks.

Sardok

Quote from: Taysby on January 19, 2014, 12:26:38 AM
The rackdos god as your commander.  Sac a creature, or commander damage.  Lol.

Commander damage can only be done through combat damage.

Melek the fire

Quote from: Taysby on January 19, 2014, 02:01:11 PM
Quote from: Sardok on January 19, 2014, 06:33:22 AM
Quote from: Taysby on January 19, 2014, 12:26:38 AM
The rackdos god as your commander.  Sac a creature, or commander damage.  Lol.

Commander damage can only be done through combat damage.

No, that's why the one commander that says "whenever an opponent draws a card, it deals one damage to them" is so good.

As it was said, it must be combat damage to count towards the commander damage total, not indirect damage. I've made the mistake too.

DylanW18

Quote from: Melek the fire on January 19, 2014, 02:29:11 PM
Quote from: Taysby on January 19, 2014, 02:01:11 PM
Quote from: Sardok on January 19, 2014, 06:33:22 AM
Quote from: Taysby on January 19, 2014, 12:26:38 AM
The rackdos god as your commander.  Sac a creature, or commander damage.  Lol.

Commander damage can only be done through combat damage.

No, that's why the one commander that says "whenever an opponent draws a card, it deals one damage to them" is so good.

As it was said, it must be combat damage to count towards the commander damage total, not indirect damage. I've made the mistake too.




^this


It MUST be combat damage only


Melek the fire

Quote from: Sardok on January 19, 2014, 07:13:48 PM
http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh

See above for proof.

Nowhere I saw on wizards or the edh site say any damage it must be combat received damage. I believe your mistaken.

Kaworu, the Fifth Child

Quote from: Melek the fire on January 19, 2014, 08:25:02 PM
Quote from: Sardok on January 19, 2014, 07:13:48 PM
http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh

See above for proof.

Nowhere I saw on wizards or the edh site say any damage it must be combat received damage. I believe your mistaken.
It said, "21 points of combat damage".

Sardok

Quote from: Melek the fire on January 19, 2014, 08:25:02 PM
Quote from: Sardok on January 19, 2014, 07:13:48 PM
http://www.wizards.com/magic/tcg/article.aspx?x=magic/rules/edh

See above for proof.

Nowhere I saw on wizards or the edh site say any damage it must be combat received damage. I believe your mistaken.

From the last line of this paragraph:

"Appropriately enough for a format named after the legendary creature that's leading your team, your commander works differently from other cards in the game. Before the game begins, each player removes his or her commander from the game. You may play your commander from the command zone (no matter how it got there) for its normal costs plus an additional {2} for each previous time it has been played this way. If your commander would go to the graveyard or the exile zone from anywhere, you may put it into the command zone instead. In addition to the normal Magic loss conditions, if a player is dealt 21 points of combat damage from a single commander over the course of the game, that player loses the game!"