Dark Depths

Started by Prplprince, January 01, 2014, 05:13:29 PM

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Prplprince

Dark Depths

75 cards, 15 sideboard


4 {Dark Depths}
4 {Bayou}
4 {Wooded Foothills}
4 {Verdant Catacombs}
4 {Taiga}

20 lands


2 {Wild Cantor}
4 {Elvish Spirit Guide}
4 {Vampire Hexmage}

8 creatures


2 {Sylvan Scrying}
4 {Worldly Tutor}
2 {Gitaxian Probe}
4 {Land Grant}
4 {Crop Rotation}
4 {Lotus Petal}
2 {Exploration}
4 {Dark Ritual}
4 {Sylvan Tutor}

32 other spells


Sideboard

3 {Thoughtseize}
1 {Shrivel}
4 {Burning Wish}
3 {Autumn's Veil}
1 {Shattering Spree}
1 {Simplify}
2 {Snuff Out}

15 sideboard cards



Prplprince

I've been wanting to use dark depths for a while and I thought to myself why not try and make it a legacy deck. What do you guys and gals think

Kaworu, the Fifth Child


Prplprince

Quote from: Mishra, Artificer Extraordinaire on January 01, 2014, 05:37:35 PM
{Thespian's Stage}

I was thinking about it but after play testing I consistently get the 20/20 out turn one or two if the opponent doesn't  {Force of Will} to break the combo. If he does just keep going until the combo is meet.

Kaworu, the Fifth Child

Quote from: Prplprince on January 01, 2014, 05:47:19 PM
Quote from: Mishra, Artificer Extraordinaire on January 01, 2014, 05:37:35 PM
{Thespian's Stage}

I was thinking about it but after play testing I consistently get the 20/20 out turn one or two if the opponent doesn't  {Force of Will} to break the combo. If he does just keep going until the combo is meet.
I'm pretty sure T1 is impossible, T2 is feasible though. Still, it's a great card.

Kaworu, the Fifth Child

Quote from: Taysby on January 01, 2014, 05:51:33 PM
Turn 1
{dark depths}
{lotus petal}
Sac for a black
{dark ritual}
{vampire hexmage}
Sac to remove all the counters
Profit.
That's not very likely :P

Kaworu, the Fifth Child

Quote from: Taysby on January 01, 2014, 05:58:01 PM
But it's not impossible
It's in no way consistent, like he said :P

Prplprince

Quote from: Mishra, Artificer Extraordinaire on January 01, 2014, 05:58:51 PM
Quote from: Taysby on January 01, 2014, 05:58:01 PM
But it's not impossible
It's in no way consistent, like he said :P

The amount of times I've play tested it I get turn one frequently. It's not every one but there are maybe combinations to get both hexmage and dark depths out turn one

ihasfrozen

I would at least recommend some sideboard space for discard like cabal therapy, so you aren't just dead to {Swords to Plowshares}.

Prplprince

Quote from: ihasfrozen on January 01, 2014, 09:21:02 PM
I would at least recommend some sideboard space for discard like cabal therapy, so you aren't just dead to {Swords to Plowshares}.

Touché

Ekann1

Quote from: Prplprince on January 01, 2014, 10:13:07 PM
Quote from: ihasfrozen on January 01, 2014, 09:21:02 PM
I would at least recommend some sideboard space for discard like cabal therapy, so you aren't just dead to {Swords to Plowshares}.

Touché

However, you will be at 40 life after a swords to plowshares.... Giving you a bit of time to find another dark depths.

Prplprince

Quote from: E.kann1 on January 02, 2014, 12:11:51 AM
Quote from: Prplprince on January 01, 2014, 10:13:07 PM
Quote from: ihasfrozen on January 01, 2014, 09:21:02 PM
I would at least recommend some sideboard space for discard like cabal therapy, so you aren't just dead to {Swords to Plowshares}.

Touché

However, you will be at 40 life after a swords to plowshares.... Giving you a bit of time to find another dark depths.

True. I think I will get cabal therapy or something to discard in the side board. Maybe  {Duress} because I'm not as worried about creatures as I am instants and sorc

Prplprince

Quote from: Taysby on January 02, 2014, 09:37:41 AM
Just go {Thoughtseize} and take whatever you want.

Also true. Ill drop a few in and together with the  {Burning Wish} could be helpful

Prplprince

Update with thoughtseize

Aladormax

You should have a little anti  {Stifle} tech in there. This is a known combo and people do play stifle for other reasons... Fetch kills and the like. Also I see {path to exile} is an insta win against you, as well as a lot of land destruction. I also agree with the {thespian's stage} option as it gives you 4 more combo pieces to play with. Since the deck is tuned to win turn 3 anyway it seems good to include. Also, beware of  {Rishadan Port} permanently tapping stages and things.

TL dr, the deck seems fragile in my meta, but also seems far more fun to play.