(Maby?) Knight Of The Reliquary TRON

Started by Taysby, December 31, 2013, 03:59:48 PM

Previous topic - Next topic

Taysby

New Knight Of The Reliquary TRON

60 cards, 15 sideboard


4 {Temple Garden}
4 {Urza's Power Plant}
2 {Forest}
4 {Urza's Tower}
4 {Urza's Mine}
2 {Eye of Ugin}

20 lands


1 {Emrakul, the Aeons Torn}
4 {Wurmcoil Engine}
3 {Knight of the Reliquary}

8 creatures


2 {Mulch}
2 {Path to Exile}
4 {Relic of Progenitus}
4 {Oblivion Stone}
4 {Karn Liberated}
4 {Expedition Map}
4 {Chromatic Star}
4 {Ancient Stirrings}
4 {Sylvan Scrying}

32 other spells


Sideboard

1 {Platinum Angel}
2 {Mindslaver}
1 {Path to Exile}
3 {Nature's Claim}
2 {Leyline of the Void}
2 {Leyline of Sanctity}
4 {All Is Dust}

15 sideboard cards



abstractApathist

Quote from: ConanEdo on December 31, 2013, 05:31:55 PM
This is bad, you don't understand why Tron is good. You've once again made the fixing bad for no good reason.
Let's please be a little more polite in our responses. I understand we've been arguing about this for a while, but being rude will get us nowhere.

I agree that the deck is still not looking ideal. For a start, around 1/3 of the deck is bombs, which means that by turn 4/5, when you usually will have it online, you have 4 cards that will have been dead in your hand beforehand, and you can now only play 1 at a time. Swapping some of these out for easier to use spells would help you not die to faster decks.

Another part of this is the spells you choose to run. By playing white instead of red, you lose access to {pyroclasm}, which you need to not get outraced by Pod decks, Delver decks, and more. {Path to Exile} is not a suitable replacement since it creates tempo loss for you.

Agrus Kos, Enforcer of Truth

Download Cockatrice and run this against other Modern decks, see how it works and tweak it from your own experience. It will make you a better deckbuilder and help you figure out what is best for the deck. I have been trying to work out a mono green {Primal Surge} mana ramp deck and from my experience with that, I have to agree with the above that you will have too many cards dead in your hand.

abstractApathist

Once you have the tutoring, the only other way to find combo pieces is to dig. {Chromatic Sphere} & {Chromatic Star} will fix your mana for you while doing so (which is important considering over half your lands are colorless), but if your meta is slow enough that you don't need {pyroclasm}, the life off of {gitaxian probe} might not hurt too badly.

Whether to run {pyroclasm} can be a meta call, but the reasons to run it aren't the same as to run {oblivion stone}. {Pyroclasm} provides early defense against weenie-based decks like pod, while {oblivion stone} is slower mass disruption to buy you time to find & drop a bomb.

Agrus Kos, Enforcer of Truth

Quote from: abstractApathist on December 31, 2013, 10:10:57 PM
Once you have the tutoring, the only other way to find combo pieces is to dig. {Chromatic Sphere} & {Chromatic Star} will fix your mana for you while doing so (which is important considering over half your lands are colorless), but if your meta is slow enough that you don't need {pyroclasm}, the life off of {gitaxian probe} might not hurt too badly.
Knight of the Egg Tron!

fj76ts4

For tron, dig doesn't really get much better than ancient stirrings.

fj76ts4

Try {Commune With the Gods}, maybe? You certainly run a much more creature-heavy mainboard than most of tron.

DeathlyFoiend

I would also instate more lands with this for access to better early mana fixing to play Knight of the Reliquary if you do want to go that route as it provides to be both a tutor and a beater, but is only good if you have a Plains or Forest. It can save you against early aggro decks just as wurmcoil can, but not in the same manner.

Play Karn in here as a 4 of. It is a waste not to. This would require you to get rid of both singleton threats and unneeded dead cards. Usually Platinum cards only work in a control oriented build of tron such as Mono U, they only do half of what they are able to in this deck and take up space. None are needed as much in this version due to the ideal to actually playing them.

Crucible of Worlds is a great card to use along side Knight of the Reliquary due to its abilty to sac and tutor.

All is Dust is a lackluster sweeper that gets rid of things too late. If you do play it, play only 1 due to the excessive need for you to waste your entire turn on it instead of playing a better creature. It is only going to be needed when you are planning to ramp into an Eldrazis and other than that, it is going to be a dead card unless you can't do anything else. In Tron, though, there is almost always something to do.

Notice the lack on 1 Eye of Ugin here. In the slower matchups, it is going to be your best creature set up when drawing them doesn't do it. Worth more than digging and wasting other cards to search. Karn also is a perfect set up with this.

abstractApathist

Quote from: Taysby on January 01, 2014, 12:15:06 AM
My question was which dig is the best dig.  There isn't that much aggro in my meta.  Well there is some delver.  Actually quite a bit of delver.  I can normally hold off until I can pop the o stone, be at ten, then throw down a wurm and make the life back.  Other than that, there a tiny bit of Jund and pod and the rest is people who don't have a modern deck and are running standard.  There is one guy that has a VERY annoying habit of turn 3 killing me with his standard deck.  It's rather annoying...
{Pyroclasm} destroys melira pod and does good work against delver.

I don't think you should be running {platinum angel} at all since it is easy to kill and not game-ending. Wurmcoils, Karns, O-Stones, and Emrakul should be the only bombs you need if the rest of your deck is full of dig & tutor. Getting any of those out quickly can be game-ending, while platinum angel will just be removed.

DeathlyFoiend

Quote from: Taysby on January 01, 2014, 02:43:47 PM
I try played it a couple of times and I feel like I'd have a hard time staying a threat if they removed my first bomb that I throw down.
Then that is a fault of play. Having. 4 threats is really all you need with having 5 proper sweepers.

abstractApathist

Quote from: Taysby on January 01, 2014, 02:43:47 PM
I try played it a couple of times and I feel like I'd have a hard time staying a threat if they removed my first bomb that I throw down.
{path to exile} is the only thing that can truly remove wurmcoil in modern. If you include a lot of dig, drawing into bombs and sweepers is easy, and works better than running too many bombs

abstractApathist

Quote from: Taysby on January 01, 2014, 03:36:14 PM
Ok. 

I just heared this idea, I don't think it'd be good, but it's worth throwing out.  {Pyxis of pandemonium}.  Think it'd help me get out my big stuff?
nah it seems really slow

DeathlyFoiend

Quote from: abstractApathist on January 01, 2014, 03:41:09 PM
Quote from: Taysby on January 01, 2014, 03:36:14 PM
Ok. 

I just heared this idea, I don't think it'd be good, but it's worth throwing out.  {Pyxis of pandemonium}.  Think it'd help me get out my big stuff?
nah it seems really slow

And tron isn't? Worth a shot, best chance is 3 cards. Rather unhelpful, though, if you use it's last ability. I have to agree on it being slow.

DeathlyFoiend

Only run 1-2 Mindslaver in this. It is rather lackluster in the X nonblue version without Academy Ruins, but still gets work done.

abstractApathist

Quote from: Taysby on January 02, 2014, 09:38:33 AM
Brilliant idea!  Now what to take out for mulch...
I would drop {all is dust} for it. That way, you'd have about 20% of your deck being bombs, which is about right.