You choose the game

Started by Ieatfood7, December 27, 2013, 10:11:54 AM

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Kaworu, the Fifth Child

I'm tired too, I only woke up 2 hours ago 😜

Ieatfood7

Lol. Tasby, in sincerity thanks for trying to watch out for folk. I would never play this combo deck against someone who wanted casual or even semi competitive.

Ok. My turn.

Draw. Draw (from howling mine). Island. Pass.

6/7

Kaworu, the Fifth Child

Draw draw untap
Mountain tap out for {Hellrider} and {Shock}, you lose two
Attack you for 3
Hellrider pings you once
Response?
If no blocks you go down to 2 I believe

Ieatfood7

In response to the {shock} I cast {cryptic comand} to counter the shock and return the hell rider to your hand.

I think the shock and the hell rider would have killed me. I'm at six life, right? 

Do you pass after that?

Kaworu, the Fifth Child


Ieatfood7

Draw. Draw. {island}. {time warp}. Pass.

6/7

Extra turn.

Draw. Draw. Island. {walk the eons}. Pass

6/7

Extra turn.

Draw. Draw. Island. {syrum visions}. Pass turn. Discard island.

6/7

Kaworu, the Fifth Child

Draw draw untap
Mountain
{Hellrider} response?

Ieatfood7

{remand} it back to your hand. I draw a card. Four islands untapped.

Kaworu, the Fifth Child

Okay, Then tap one for shock on you
Response?

Kaworu, the Fifth Child

Brb, I'll be back in a few minutes

Ieatfood7

{cryptic comand} to counter the shock and to return your untapped mountain to your hand.

Kaworu, the Fifth Child