Competitive modern.

Started by Ieatfood7, December 22, 2013, 01:31:02 PM

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Ekann1

sorry to interrupt, but yay! you're back. want to finish edh?

Ieatfood7

I'll take a turn when I can get to my deck. Sorry for the long delay. Holidays and all.

Ekann1

sure, no problem at all. i've been away for most of the time too :)

Spencer Addington

Hey leat, could you post your deck? It looks SUPER fun to play with.

Ieatfood7

Hey there. Is love to play again. I will use that same one or the artifact aggro. Your choice as I want to refine them both.

What was your sideboard choices?  Mine was pithing needle and swapping out {ulamog} for the {labratory maniac}, since you had a lot of graveyard emptying cards.

Either way, I assume you are going first.

Ieatfood7

Your probe sees.

Three islands. {simian spirit guide} {kami of the crecent moon} {time warp} and {jace beleran}.

Draw. Island. Pass. 20/7

Ieatfood7

Draw. Island. {kami of the crescent moon}. Pass. More cards for you! :)

20/6

Ieatfood7

It's ok.

Draw. Draw. Island. {jace beleran}. +2 for us both to draw. Pass

20/7

Ieatfood7

Probe sees.

Four islands.
{simian spirit guide}
Two {time warps} s

Draw draw. Island {time warp} exiling the spirit guide for one. +2 jace. Draw. Pass.

20/7

Extra turn...at this point I want to check no shenanigans with silence or otherwise...I'm inclined to go until I stop, but is rather not have to try to backtrack more than a turns worth. If no shenanigans I will take my extra turn.

Edit: it does occur to me that since you have answers that I don't want you to dig to, I don't want you drawing cards more than needed. Given that, I would have -1 jace instead of +2. Up to you whether it's too late for me to do that.

Ieatfood7

Ok. Extra turn.

Draw. Draw. {time warp}. Island. -1 jace to draw. (6). Pass. Discard {howling mine}.

207

Extra turn.

Draw. Draw. {time warp}. Island. {howling mine}. Jace -1 (5) to draw.
Pass. 20/7

Extra turn.   Shenanigans?

Ieatfood7

So everything that happened, happened, and on the turn I am about to start, you cast silence during my upkeep?  After casting silence, what lands/mana do you have untapped?

Ieatfood7

Untap happens before upkeep or priority passes.


Ieatfood7

Rule 502.3. (I had to look it up)

"No player receives priority during the untap step, so no spells or abilities can be played or resolved..."

So, my cards untap, it's now my upkeep. Do you cast any spells? And if so, what mana do you have untapped

Ieatfood7

Not every phase. I'm not rules expert, but no one can ever (well, almost ever) do anything during untap or cleanup. Heck, I think triggered events don't even technically get to happen until the upkeep, so triggers for things untapping start in the untap phase but don't try to resolve until the upkeep. (Rules 502.3 and 503.1). I'll take my turn soon, and see if I respond to your silence.

Ieatfood7

Ok. I {remand} it back to your hand and draw a card. Draw off remand. Reveal it as { temporal mastery} and cast for miracle cost, exiling it.
Draw. Draw. Draw. Island. {howling mine}. {howling mine}. +2 jace (7). Pass.

20/7

Extra turn.

Drawx5 island. +2 jace. Cast {syrum visions}. Cast {syrum visions}. Swap their order. Cast{walk the eons}. Pass. Discard two islands a remand and a cryptic comand.

20/7

Extra turn. Draw x5. Reveal first card as temporal nasty and cast for miracle cost. +2 jace. Cast {kami of the crecent moon} island. Cast {labratory maniac}. Pass.

Extra turn. Draw x6. Jace +2 time warp. Syrum visions. pass discard.

20/7

Extra turn.

Draw x6. Island. Temporal mastery. Pass. Discard

Extra turn. Deck myself and win with labratory maniac. GG