Competitive modern.

Started by Ieatfood7, December 22, 2013, 01:31:02 PM

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Ieatfood7

Lol. I love it.

Draw. Draw. Island. Pass.

20/7

Ieatfood7

You see time warp. Syrum vision. Simian spirit guild x2. Cryptic comand. Island. And {pithing needle}

Draw. Draw. Island. Syrum visions. Draw. Scry two. Leave them both. Pass. Discard an island.

20/7

Ieatfood7

Naw,  I'll counter that and bounce your temple garden to your hand with {cryptic comand}. I had exactly four up. Now tapped out.

Ieatfood7

Yup. It almost reads "take another turn".

Ieatfood7

Draw draw. Island. Wall the eons. Pass

20/6

Draw draw. Island. Time warp. Pass.

20/6

Draw draw. Island. Tim warp. Pass.

20/6

Draw draw. Island. Syrum visions to draw one. Scry two ship two. Pass. Discard an island.

20/7

Your turn.

Ieatfood7

{remand} back to your hand. Draw.

Draw. Draw. Island. Howling mine. Pass.

20/7

Ieatfood7

{remand} the angel to your hand. Draw. Does that change anything?

Ieatfood7

Ah ha. My draw off remand was temporal master. I cast it for the miracle cost. Extra turn next turn.

Ieatfood7


Ieatfood7

I'm sorry man. Yeah, I generally hate playing against blue ever for that reason. I usually don't like playing blue either but my Johnny/spike/combo lover saw the list and saw potential.

Extra turn from the miracled temporal mastery.

Draw. Draw. Draw. Island. Another temporal mastery. Pass.

Extra turn.

Draw draw draw. Island. Howling mine. Walk the eons. Pass.

Extra turn.

Draw x4 island. Walk the eons. Pass. Discard two simian spirit guides.

Extra turn.

Draw x4. Island. {jace beleran}. Don't activate jace this turn. Temporal mastery. Pass.

Extra turn.

Draw x4. Island. Temporal mastery. Pass. Discard to seven.

Extra turn.

Drawx4 island. Walk the eons. Pass discard

Extra turn.

Drawx4. Island time walk. Pass. Discard

Extra turn.

Drawx4 (one card left in library). Cast {labratory maniac}. Time warp.

LAST turn. Draw one, deck myself, win with labratory maniac.

Whew! 

Ok. I like playing against you but this deck isn't fun to play against. If you want more modern I have an aggro artifact list I think is good. Want shuffle those up?



Ieatfood7

#40
I actually would take another turn after silence even without playing the extra turn card. All th

some extra turns were off the free turn I took from the miracle I cast on your turn. I had not taken my normal turn yet.

And I wasn't activating jace because I counted the cards in my deck and was careful that I would draw the maniac (that is crud to the bottom a while ago) before decking myself.

I also have counter spells in hand for silence.

Ieatfood7

Oh wait...you silenced after jace not after labratory maniac. Well, same effect. I then take my normal turn after the turn with jace, and cast extra turn cards as indicated.

Ieatfood7

You mean play as if it was your turn when you said?  I'm not sure I can recreate my hand, but if I didn't have another turn and didn't have counter spells (like the cryptic comand I know I was holding) sacrificing six permanents that turn and six the next turn would have been game.

Ieatfood7

You casting silence changes nothing. If I didn't counter spell it, I could just discard the extra turn card I would have played, and taken my normal turn, then taken extra turns as indicated above. Am I confused?

Ieatfood7

Yeah. I'll have limited time today and tomorrow too. But I'd love to play more.

What is "names game"?