Mind drinker craziness

Started by Destore117, December 22, 2013, 05:29:59 AM

Previous topic - Next topic

Destore117

{sneak attack} + {Mirko Vosk Mind drinker} + 4 {Unsummon} + 4 {Aqueous Form}

Bounce Mirko each turn as needed before you sac him giving him unblockable each time you put him back into play each turn.

Best case scenario you've taken out 8 life and up to 16 land cards from your opponents deck (including whatever is between them)

~Considerable options~
{predator's gambit} (added damage and more unblockable)

{Trepanation blade} (play it T3 and by T5 you can start wrecking the opponent with Mirko going until they hit 5 land cards.)

{voyage's end} (more bouncing and the scry is never bad)

{balustrade spy} (more to the land mill shenanigans)

Thanks to Raven316 for showing me the Sneak attack card

Raven316

Quote from: Destore117 on December 22, 2013, 05:29:59 AM
{sneak attack} + {Mirko Vosk Mind drinker} + 4 {Unsummon} + 4 {Aqueous Form}

Bounce Mirko each turn as needed before you sac him giving him unblockable each time you put him back into play each turn.

Best case scenario you've taken out 8 life and up to 16 land cards from your opponents deck (including whatever is between them)

~Considerable options~
{predator's gambit} (added damage and more unblockable)

{Trepanation blade} (play it T3 and by T5 you can start wrecking the opponent with Mirko going until they hit 5 land cards.)

{voyage's end} (more bouncing and the scry is never bad)

{balustrade spy} (more to the land mill shenanigans)

Thanks to Raven316 for showing me the Sneak attack card

No problem! I like your setup

Destore117

Quote from: Raven316 on December 22, 2013, 12:50:22 PM
Quote from: Destore117 on December 22, 2013, 05:29:59 AM
{sneak attack} + {Mirko Vosk Mind drinker} + 4 {Unsummon} + 4 {Aqueous Form}

Bounce Mirko each turn as needed before you sac him giving him unblockable each time you put him back into play each turn.

Best case scenario you've taken out 8 life and up to 16 land cards from your opponents deck (including whatever is between them)

~Considerable options~
{predator's gambit} (added damage and more unblockable)

{Trepanation blade} (play it T3 and by T5 you can start wrecking the opponent with Mirko going until they hit 5 land cards.)

{voyage's end} (more bouncing and the scry is never bad)

{balustrade spy} (more to the land mill shenanigans)

Thanks to Raven316 for showing me the Sneak attack card

No problem! I like your setup
Me too. Ever since I found my brothers old {Unsummon} and started using {Voyage's end} in my decks. I have been thinking of so many combos with bouncing cards. Plus I mean 2-3 mana to play any card from your hand and keep it til next turn to play again? Where can you go wrong?!