Competitive modern

Started by Ieatfood7, December 21, 2013, 06:24:16 PM

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Boomer17


Ieatfood7

Ok. I'm at 14.

Draw. Draw. Island. Exile {simian spirit guide} for a mana. Cast {time warp}. Pass.

I'll take my extra turn soon. Busy over here

Ieatfood7

Draw. Reveal and cast miracle {temporal mastery}. Draw. Island. {howling mine}. {syrum visions. Draw. Scry two. Leave them both. Pass.

Extra turn.

Draw. Reveal and miracle another {temporal mastery}. Draw. Draw. Island.  {howling mine} {kami of the crescent moon} pass.

Extra turn.

Draw. Draw. Draw. Draw. Draw. ......

Ieatfood7

Show two {time warps} in hand, and an {ulamog the infinite gyre} (which I can discard to keep from decking myself). My primary win condition is {jace beleran} to deck you, while I keep you from taking another turn.  Do you want me to keep going, or go to game two?  Maybe with my aggro home brew deck? Or with a professional quality aggro deck list I found.

Boomer17

That was a cool combo would u be willing to play in a hour little more quickly I have my son gonna watch a kids show with him.

Ieatfood7

Is love to, but I'm playing halo with my wife, so can't play fast. Sorry. I'm willing to play, but the game probably wouldn't finish till tomorrow.

Boomer17

Got it well have a wonderful night. Hope your playing halo 1

Ieatfood7

Naw. My wife is a tiny bit gamer and dork, but not nearly as big as me. But she lives halo co op mode. So, we have played through one two and three. Doing four now. Plot and level design are sort of....uninteligible. But you still shoot things dead so it's ok by me