Jund Mill??

Started by Bop, December 08, 2013, 07:00:12 PM

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Bop


Jund Mill??

60 cards, 0 sideboard


9 {Forest}
4 {Temple of Abandon}
4 {Blood Crypt}
4 {Overgrown Tomb}
4 {Nykthos, Shrine to Nyx}

25 lands


4 {Undercity Informer}
4 {Sylvan Caryatid}
4 {Axebane Guardian}
4 {Burning-Tree Emissary}
4 {Reaper of the Wilds}
4 {Korozda Guildmage}

24 creatures


3 {Xenagos, the Reveler}
4 {Altar's Reap}
4 {Tower Defense}

11 other spells


Sideboard

Notes:
Undercity informer and Xenagos' first ability seem to have a peculiar synergy. Korozda guildmage can turn a mana defender into tokens for mill fodder. Tower defense can either make Korozda's second ability ridiculous or just help you defend yourself till things get set up proper.

SoshiGanrou

Need kill spells haha. I would nix the axebane a for downfalls or some sort of removal

Bop

Yeh this is a quick brainstorm list. I still gotta test it. Axebane and caryatid are pretty nasty ramp and fixing together though... Makes for some potent turns 4 or 5. I think I can have the engine pieces set up by turn 5 to start milling hard. And till then they hold back aggro pretty effectively. Supreme verdict will be a bummer but it will always be a bummer, so w/e.

SoshiGanrou

Axebane just takes a while to set up. Turn 3 or 4 and you have one extra if you just play him. Kinda a waste to me IMO. Yes verdict will suck but that's what golfs to charm is for haha

MuggyWuggy

Might as well throw  {Mind Grind} in since you can splash 1 blue easily. This with your mana land base would be huge mills. After turn 4, you should be able to mill majority of their deck