Knight Of The Reliquary TRON

Started by Taysby, November 06, 2013, 09:49:02 AM

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fj76ts4

Tron is a mostly colorless deck that uses the Urzatron lands ({Urza's Tower}, {Urza's Mine}, and {Urza's Power Plant}) to generate ridiculous amounts of mana, optimally landing {Karn Liberated} or {Wurmcoil Engine} on turn 3 and closing up the game with {Emrakul, the Aeons Torn} in another few turns. The most popular types run either {g} (for {ancient stirrings} and {sylvan scrying}) splashing {r} (for {pyroclasm}), or just {u} for holding off the opponent until you drop a {Sundering Titan} or a wurmcoil with counterspell backup. 

Spencer Addington

Quote from: fj76ts4 on December 02, 2013, 11:02:10 PM
Tron is a mostly colorless deck that uses the Urzatron lands ({Urza's Tower}, {Urza's Mine}, and {Urza's Power Plant}) to generate ridiculous amounts of mana, optimally landing {Karn Liberated} or {Wurmcoil Engine} on turn 3 and closing up the game with {Emrakul, the Aeons Torn} in another few turns. The most popular types run either {g} (for {ancient stirrings} and {sylvan scrying}) splashing {r} (for {pyroclasm}), or just {u} for holding off the opponent until you drop a {Sundering Titan} or a wurmcoil with counterspell backup.
Thanks.

abstractApathist

Quote from: Taysby on December 02, 2013, 10:33:03 PM
{knight of the reliquary} has helped me get to tron soo many times,  I don't have the {ancient stirring}s or {expedition map}s yet! but when I can turn a {temple garden} into an {urza's tower} that's a good thing. And most of the time he gets to be really scary. Is there any creature in modern that people want to get rid of?  It's just a way to get Emmy out turn 4.  I'd say that's pretty good.  At the least I tap knight for a land turn 4, and morph him into another knight isn't all that bad.  Because I can still tap him next turn.  And if he turns into a {platinum angel} or {wurmcoil engine} that is amazing.  If my opponent pulls out his one big thing too, I can use it on them to make it smaller.  I realize that doesn't work on small stuff like {dark confidant}, but on huge stuff! it'd be worth it.
I understand that Knoght acts as a backup {Ancient Stirrings}/{Expedition Map}/{Sylvan Scrying}, but it is a ton slower than any of those three. Once you get playsets of the three above, Knight becomes outclassed. When you play a {Knight of the Reliquary} third turn, most opponents will just take her right off the board and be happy that they have significantly delayed a karn to turn 5.

fj76ts4

Generally I like to +4 him, +4 again exiling a wurmcoil or emrakul, and then ult him. T0 wurmcoils are usually pretty effective :D

abstractApathist

Quote from: Taysby on December 03, 2013, 04:56:21 PM
Regardless of any of that, if I can {polymorph} him into one of my big things! that's great.  And if my opponents waste their removal on it, I would love that.  There's nothing worse than playing {karn liberated}, using his -3, and then have them hit him with a {lightning bolt}
{Polymorph}ing the knight to make up for the lost tempo by playing fewer tron-lands than you should in the first turn is usually worse than just casting a bomb. The field is rarely a problem on a turn three/four karn if you use {pyroclasm} beforehand.

fj76ts4

haha all right. I'd suggest {prophetic prism} and {mindslaver} somewhere- you're already running ruins, why not?

Springeralready

I've been toying with the idea of a turn 3 {spine of ish sah} into a turn 4 {possessed portal} still have to playtest what to tak out because it is tight. Karn alwys feels better to cast than the spine, but the portal lock seems.. Powerful.

DeathlyFoiend

Awesome. Usually RG tron assembles tron for turn 3 karn with better means of dealing with things in earlier turns with both searching and scrying. They also have means of playing other cards without relying on eggs unless it is for sorceries or instants. They also don't waste so much room on unneeded cards for theory and rely on an unreliable beater that is weak in a format with BG and Jund.

This deck is mediocre compared to their deck. I am going off the same information as you, too. I have seen and played against tron decks. I also played them. I might just sleeve this up to get horrible results to prove something to you.

Spencer Addington

Quote from: Taysby on December 31, 2013, 12:17:37 PM
The more I look at it, the more I hate my original build.  My recent build is much better.
Update the original then.

fj76ts4

Question- How consistent is this? I see you've removed the maps and the stirrings- I guess the knights make up for the maps, but the stirrings really help by digging for pretty much all your wincons and protective creatures.

fj76ts4

Also, I'd really suggest at least one eye of ugin and one ghost quarter- without the ghost quarter, sowing salt wrecks you.

DeathlyFoiend

#41
Still want tournament results. I'll give mine on Friday. So far this deck has been actually fun only due to the weirdness of it. It is way too slow and so glass-cannon based though. It hasn't really done anything worthwhile that makes me want to play it over tron variants that so what this wants to do better.

Have you tried a Tezzeret Tron Artifact deck?