Search library combo?

Started by Destore117, December 03, 2013, 05:20:56 PM

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Destore117

Is it possible to make your opponent search their library? I'm trying to find a decent way to use {Archive Trap}

Moocow4u2

There one that destroys a land and they can search for a basic land

fj76ts4

or just {path to exile}. {ghost quarter} is what was being referred to, I think.

Destore117


Butch1977

Quote from: fj76ts4 on December 03, 2013, 05:25:47 PM
or just {path to exile}. {ghost quarter} is what was being referred to, I think.

Yeah, i've found {ghost quarter} works best game 1. They'll catch on quick after that though.

InfinitiveDivinity

Quote from: Butch1977 on December 03, 2013, 06:41:09 PM
Quote from: fj76ts4 on December 03, 2013, 05:25:47 PM
or just {path to exile}. {ghost quarter} is what was being referred to, I think.

Yeah, i've found {ghost quarter} works best game 1. They'll catch on quick after that though.
Then you get a {Strip Mine} game 2. What's wrong with that?

Falcon182

Yeah, they're "May" clauses on those cards though. They don't have to search.

Stromack

{noble benefactor} {archive trap} I posted it awhile ago.

Destore117

Quote from: Falcon182 on December 03, 2013, 07:49:37 PM
Yeah, they're "May" clauses on those cards though. They don't have to search.
It is a May clause however depending on what land you take out (say they have a {B}{W} deck and only one {B} on the field) They may be forced to have no other options but to search. And that's when you attack! :D

Butch1977

Quote from: Destore117 on December 03, 2013, 10:04:53 PM
Quote from: Falcon182 on December 03, 2013, 07:49:37 PM
Yeah, they're "May" clauses on those cards though. They don't have to search.
It is a May clause however depending on what land you take out (say they have a {B}{W} deck and only one {B} on the field) They may be forced to have no other options but to search. And that's when you attack! :D

There was a thread not too long ago someone posted about an {archive trap} god hand. Got {ghost quarter} and 4 traps in opening game going turn 2 i think....  Nasty!

Falcon182

Quote from: Butch1977 on December 03, 2013, 10:39:38 PM
Quote from: Destore117 on December 03, 2013, 10:04:53 PM
Quote from: Falcon182 on December 03, 2013, 07:49:37 PM
Yeah, they're "May" clauses on those cards though. They don't have to search.
It is a May clause however depending on what land you take out (say they have a {B}{W} deck and only one {B} on the field) They may be forced to have no other options but to search. And that's when you attack! :D

There was a thread not too long ago someone posted about an {archive trap} god hand. Got {ghost quarter} and 4 traps in opening game going turn 2 i think....  Nasty!

It's 1 plains, 1 path to exile, 4 archive trap and a ghost quarter for good measure.

Destore117

Yeah...49 cards turn one...depending on if they went first they'd be at 56 or 57 if second...that's just too much power... :|

Butch1977

Quote from: Destore117 on December 03, 2013, 10:56:43 PM
Yeah...49 cards turn one...depending on if they went first they'd be at 56 or 57 if second...that's just too much power... :|

Yeah, that's mill to the max. Sick. Every mill players dream

Destore117

Only way to win! {The Cheese Stands Alone}!

Vileo

Quote from: Falcon182 on December 03, 2013, 10:42:18 PM
It's 1 plains, 1 path to exile, 4 archive trap and a ghost quarter for good measure.
There was no Ghost Quarter. It was those 6 and he didn't care about the 7th. That was one of my friends when Zendikar was in standard.