Legacy Mill

Started by cltrn81, March 25, 2012, 08:51:45 AM

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cltrn81


Legacy Mill

75 cards, 15 sideboard


2 {Marsh Flats}
3 {Scalding Tarn}
4 {Sunken Ruins}
2 {Darkwater Catacombs}
2 {Swamp}
6 {Island}
4 {Drowned Catacomb}

23 lands


4 {Phantasmal Bear}
4 {Hedron Crab}
4 {Phantasmal Image}
4 {Lord of the Unreal}
4 {Sewer Nemesis}
2 {Nemesis of Reason}

22 creatures


2 {Dark Ritual}
4 {Brain Freeze}
3 {Glimpse the Unthinkable}
2 {Sword of Body and Mind}
1 {Rhystic Study}
3 {Jace, Memory Adept}

15 other spells


Sideboard

3 {Archive Trap}
2 {Jester's Cap}
3 {Surgical Extraction}
3 {Phyrexian Revoker}
4 {Hurkyl's Recall}

15 sideboard cards



cltrn81

I been running tables with this deck on Cockatrice.  This deck is what I own.  My Cockatrice variant runs {jace the mindsculptor} and a playset of {force of will}.  I want to take it to a legacy tournament but there is one deck that owns this one pretty good......the {cranial plating} deck with fast artis like {signal pest}, {memnite}, {frogmite}, and so on.  Give me some ideas to negate that mofo.

ChrisRodriguez

{Hurkyl's Recall} should help. Add {Cunning Wish} to your deck and you can pull a sideboard card any time you need to.

cltrn81

Quote from: ChrisRodriguez on March 25, 2012, 11:12:17 AM
{Hurkyl's Recall} should help. Add {Cunning Wish} to your deck and you can pull a sideboard card any time you need to.

Awesome....I just realized {nevenyrils disk} too

cltrn81

So I updated the list.....here is what I am looking at now.  Needed way more control and {counterbalance} with {senseis diving top} helps a lot

cltrn81

Mill is a tough build.  I am still trying to get this thing more reliable....it is just not consistent.  I added 4 {propaganda} now to help keep Aggro decks in check.  Aggro is my worst enemy with this deck.....anyone have suggestions for dealing with pesky Aggro decks?

Harmon74

Black has a ton of cheap creature removal.

BlackJester


cltrn81

Quote from: Harmon74 on April 03, 2012, 08:00:51 PM
Black has a ton of cheap creature removal.

Spot removal just takes up precious card spots in the deck.  I had a playset of {go for the throat} but it was not that helpful.  I am going more towards countering/control and making them pay to attack.

cltrn81

I added the crabs and what fetch lands I have......we'll see how this build goes

cltrn81

Quote from: BlackJester on April 03, 2012, 08:07:11 PM
{Evacuation}

I have a set of {wash out}......I gave them some consideration as well.  I was thinking of {black suns zenith} too but I don't own any.

Harmon74

How about {Damnation}, {Consume The Meek}, or {The Abyss}?

cltrn81

Quote from: Harmon74 on April 03, 2012, 09:51:09 PM
How about {Damnation}, {Consume The Meek}, or {The Abyss}?

I thought about damnation but those other two are great suggestions.  The Abyss is just a big ole meanie head.

I just ran this on Cockatrice and it did really well but I only played one person and he was running a control deck......this deck tends to outlast other control decks.  I will test in RL against some control decks once the few cards I am waiting for come in.

Harmon74

I used to run {the abyss} in a mono black land destruction deck back in the day with {nether void} it was nasty.

cltrn81

Quote from: Harmon74 on April 03, 2012, 11:59:43 PM
I used to run {the abyss} in a mono black land destruction deck back in the day with {nether void} it was nasty.

Sounds nasty....that sounds like the days of {sink hole} and {strip mine}