Devotion Ramp

Started by Birdbrain, November 09, 2013, 08:09:38 PM

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Birdbrain


Devotion Ramp

61 cards, 0 sideboard


19 {Forest}
4 {Nykthos, Shrine to Nyx}

23 lands


3 {Garruk's Packleader}
2 {Regal Force}
3 {Kalonian Tusker}
3 {Yeva, Nature's Herald}
2 {Khalni Hydra}
3 {Leatherback Baloth}
4 {Elvish Mystic}
2 {Overbeing of Myth}
3 {Reverent Hunter}

25 creatures


3 {Harmonize}
3 {Garruk, Caller of Beasts}
3 {Kodama's Reach}
4 {Pit Fight}

13 other spells


Sideboard

Notes:


Birdbrain

Ramp is inconsistent I heard. So I made it more consistent in the early game, so it can last to the late game. As well as throw in some ramp support. Anyway, what does this need? Let the constructive criticism run freely

5/9 Turtle

It looks nice, great job birdbrain

Wackaman9001

Depending on the meta, {oversoul of dusk} may be better vs rdw or jund. Other than that, deck looks sweet

abstractApathist

You need removal in just about every modern deck, so I'd either splash black for {Maelstrom Pulse} and {Abrupt Decay}, or white for {Path to Exile}. Also, calling a deck with four mana dorks and three land-finding spells ramp is a bit of a stretch. You need something to protect yourself in the meanwhile before the deck gets going, like {Tarmagoyf}.

Birdbrain

Quote from: abstractApathist on November 10, 2013, 09:58:11 AM
You need removal in just about every modern deck, so I'd either splash black for {Maelstrom Pulse} and {Abrupt Decay}, or white for {Path to Exile}. Also, calling a deck with four mana dorks and three land-finding spells ramp is a bit of a stretch. You need something to protect yourself in the meanwhile before the deck gets going, like {Tarmagoyf}.
its got eight mana dorks. The {nykthos, shrine of Nyx} ramps

LordJanova


abstractApathist

Quote from: Birdbrain on November 10, 2013, 10:22:53 AM
Quote from: abstractApathist on November 10, 2013, 09:58:11 AM
You need removal in just about every modern deck, so I'd either splash black for {Maelstrom Pulse} and {Abrupt Decay}, or white for {Path to Exile}. Also, calling a deck with four mana dorks and three land-finding spells ramp is a bit of a stretch. You need something to protect yourself in the meanwhile before the deck gets going, like {Tarmagoyf}.
its got eight mana dorks. The {nykthos, shrine of Nyx} ramps
A mana dork is a one-drop which taps for mana. Nykthos depends on your having permanents out to ramp, so if you face any decent deck, they'll just remove your early creatures in short order and leave you floundering, or easily outrace you.

Birdbrain

Quote from: LordJanova on November 10, 2013, 10:34:37 AM
{Primalcrux}
already considered this one. Maybe I'll put it in the sideboard

@abstractapathist: I have 8 things that ramp, but do you think I need more? I suppose I could throw in a {rangers path} for more land grab. Although this ran fine in sample draw. I'll throw it in the sideboard

abstractApathist

Quote from: Birdbrain on November 10, 2013, 11:51:18 AM
Quote from: LordJanova on November 10, 2013, 10:34:37 AM
{Primalcrux}
already considered this one. Maybe I'll put it in the sideboard

@abstractapathist: I have 8 things that ramp, but do you think I need more? I suppose I could throw in a {rangers path} for more land grab. Although this ran fine in sample draw. I'll throw it in the sideboard
{Ranger's Path} and {Kodama's Reach} are pretty slow. I'm saying you need cheaper ramp to get anywhere. Also, {Nykthos, Shrine to Nyx} only ramps when you have a board state, so don't count it as early ramping.

DrainCleaner

How about {Predator Ooze}?