Bloodrush after Turn//burn

Started by Bop, November 04, 2013, 11:50:06 AM

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Bop

I have declared my  {Desecration Demon} with +1 counter on it as an attacker. My opponent says no blocks. Before damage he casts a fused  {Turn // Burn}. I respond to this while it's still on the stack by blood rushing it with a  {Skarrg Goliath}. We both look at eachother in confusion. How does this play out?

Giggle the Draco Genius

This here is a creature layering question.
Since the {turn//burn} effects a different layer than the counter and the +9/+9.

The demon is now a 0/1 with a +1/+1 counter and +9/+9 until end of turn, and is a big 10/11 weird.

Bop

Cool. That is how played it out. Thanks!

Bop

Would the weird have trample? Or would that ability be removed by the resolution of Turn//Burn?

Bop

Even though it resolves first? Hmm. Doesn't make a lot of sense to me... Could you elaborate?

Kaleo42

It loses trample.

Deso gets bloodrushed +9 trample etc

Deso gets turned and burned and becomes a 0/1 with a +1/+1 counter a floating +9/+9 boost and 2 damage marked on it.

Turn checks for all abilities and removes them then resets the base states to 0/1. Nothing in it's effects says remove any buffs but it is very clear on abilities.

MuggyWuggy

I believe they are still separate spells

(Fused - may cast one or both halves from your hand)

So first he has to turn your creature - 0/1

Then he burns it for 2 damage, but these spells are separate... Is it possible to let turn resolve and then cast blood rush between burn?

Kaleo42

Quote from: Muggywuggy on November 04, 2013, 02:12:26 PM
I believe they are still separate spells

(Fused - may cast one or both halves from your hand)

So first he has to turn your creature - 0/1

Then he burns it for 2 damage, but these spells are separate... Is it possible to let turn resolve and then cast blood rush between burn?
Fused spells are one spell.

{3}{R}{U}
Target creature becomes a 0/1...
Deal 2 damage to target creature.

You could not target a pro red creature with the turn portion when fused because they are one blue red spell. Just like you cant do somethin inbetween the counters on {common bond} you can not do something inbetween fused effects.

Bop


Wally

Quote from: Bop on November 04, 2013, 02:29:52 PM
Layers are hard.

Not really. As a rule of thumb... Only one spell/card/ability can resolve at a time, and try not to make it overly complicated when trying to figure it out.

MuggyWuggy

Quote from: Kaleo42 on November 04, 2013, 02:15:32 PM
Quote from: Muggywuggy on November 04, 2013, 02:12:26 PM
I believe they are still separate spells

(Fused - may cast one or both halves from your hand)

So first he has to turn your creature - 0/1

Then he burns it for 2 damage, but these spells are separate... Is it possible to let turn resolve and then cast blood rush between burn?
Fused spells are one spell.


Very good to know, I use a jund deck with fused cards left and right and bloodrush also. So this can help me clarify any confusion.

Also since we're on bloodrush: it can only be countered as an ability correct?

Giggle the Draco Genius

That is correct. Blood rush is an ability and must be dealt with as such

Bop

Can you pithing needle a creature with bloodrush to prevent its ability from being activated from the players hand?

Kaleo42

Yes you can. The needle affects all cards of that name regardles of zone.