Duskmantle Control

Started by an0ma1y, October 24, 2013, 03:30:49 PM

Previous topic - Next topic

an0ma1y


Duskmantle Control

75 cards, 15 sideboard


8 {Island}
9 {Swamp}
4 {Temple of Deceit}
4 {Watery Grave}

25 lands


2 {Ætherling}
4 {Desecration Demon}
3 {Duskmantle Seer}
3 {Omenspeaker}
2 {Shipwreck Singer}
2 {Thassa, God of the Sea}

16 creatures


2 {Ashiok, Nightmare Weaver}
1 {Jace, Architect of Thought}
2 {Devour Flesh}
3 {Dimir Charm}
3 {Duress}
2 {Essence Scatter}
2 {Far // Away}
2 {Hero's Downfall}
2 {Read the Bones}

19 other spells


Sideboard

2 {Jace, Memory Adept}
2 {Duskmantle Guildmage}
2 {Nightveil Specter}
2 {Dark Betrayal}
2 {Negate}
3 {Pithing Needle}
2 {Ratchet Bomb}

15 sideboard cards



Notes:
Updated version of previous "Black/Blue Tempo/Control", hoping to update Duress to Thoughtseize soon.

SoshiGanrou

I would definitely consider devour flesh just incase you are low in life an they are winning the race. Be a nice bump of 6+ life pending on what they do with the demon. And also helps with pesky hex proof as well

an0ma1y

Cool thanks, swapped in 2x Devour Flesh in place of 2x Far // Away