GB Heroic Death Fight

Started by Bop, October 12, 2013, 01:40:09 PM

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Bop


GB Heroic Death Fight

77 cards, 15 sideboard


10 {Swamp}
4 {Overgrown Tomb}
10 {Forest}

24 lands


4 {Agent of the Fates}
2 {Thrill-Kill Assassin}
4 {Centaur Battlemaster}
1 {Necropolis Regent}
4 {Corpsejack Menace}
4 {Deadly Recluse}
4 {Desecration Demon}

23 creatures


1 {Hero's Downfall}
3 {Bioshift}
2 {Putrefy}
3 {Abrupt Decay}
2 {Predator's Rapport}
2 {Pit Fight}
2 {Giant Growth}

15 other spells


Sideboard

2 {Hero's Downfall}
4 {Mistcutter Hydra}
3 {Fade into Antiquity}
3 {Illness in the Ranks}
2 {Lifebane Zombie}
1 {Abrupt Decay}

15 sideboard cards



Bop

Trying to trigger heroic on the Agent and Centaur and fight deathtouch creatures as removal. Suggestions welcome.

Bop

#2
Updated bump. Things get crazy if you have  {Corpsejack Menace},  {Centaur Battlemaster}, and  {Agent of the Fates} out. If you cast  {Bioshift} targeting both the centaur and the agent, first the centaur gets SIX counters, your opponent sacs a creature, then as the spell resolves you move counters from the centaur and as they are placed on the agent they are doubled AGAIN because of Corpsejack menace. All that, for 1 mana at instant speed...

Bop

Can potentially turn a swing for 3 into a swing for 15 at instant speed with a single 1 mana spell... Takes the concept of "combat trick" to the max.

JordanCirk

Yes, but that's also if your opponents just sit there and do nothing while you play these creatures