New Esper Control

Started by bravado883, September 27, 2013, 10:24:12 PM

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bravado883


New Esper Control

76 cards, 15 sideboard


2 {Temple of Silence}
6 {Island}
1 {Swamp}
2 {Temple of Deceit}
1 {Mutavault}
3 {Plains}
4 {Hallowed Fountain}
3 {Watery Grave}
4 {Godless Shrine}

26 lands


2 {Ætherling}

2 creatures


2 {Elspeth, Sun's Champion}
2 {Ashiok, Nightmare Weaver}
2 {Detention Sphere}
1 {Read the Bones}
3 {Essence Scatter}
1 {Syncopate}
2 {Dissolve}
3 {Jace, Architect of Thought}
3 {Warped Physique}
3 {Far // Away}
4 {Azorius Charm}
4 {Supreme Verdict}
3 {Sphinx's Revelation}

33 other spells


Sideboard

2 {Hero's Downfall}
3 {Glare of Heresy}
2 {Blind Obedience}
3 {Negate}
3 {Nightveil Specter}
1 {Far // Away}
1 {Pithing Needle}

15 sideboard cards



Notes:


Pirate John


Byerley121

How does omenspeaker play out?

Pirate John

Quote from: Byerley121 on September 27, 2013, 11:11:10 PM
How does omenspeaker play out?

Fills the place of {augur of bolus} last format. Sets up turn 4 {supreme verdict}, removal, or land grab.

Kieve

 {Obzedat, Ghost Council}  {Ætherling} pretty good control cards

Pirate John

Blood baron is a very safe play. Suprising hard to get rid of and it nets you much needed life.

Pirate John

I'm tied between baron and elspeth. Baron is cheap and the only 2 things control can do to remove him is verdict or cyclonic rift. Espeth could end up putting 3 tokens down then Hero's downfalled or dsphered.

K-RO

Idea seems fun, having some defensive yet useful turn 2-4 creatures would be more practical. Lifebane zombie, sin collector, maybe even daxos to gain that needed life. Either way you'll need some creature base, I see this deck getting over run by early game and in tournament play you'll need a answer in the board. Just suggestions tho

Pirate John

#8
Quote from: K-RO on September 30, 2013, 01:31:54 AM
Idea seems fun, having some defensive yet useful turn 2-4 creatures would be more practical. Lifebane zombie, sin collector, maybe even daxos to gain that needed life. Either way you'll need some creature base, I see this deck getting over run by early game and in tournament play you'll need a answer in the board. Just suggestions tho

1. 4 {Azorious charm}
2. 4 {supreme verdict}
3. {Syncopate}
4. 3 {warped physique}
5. 3 {far//away}

Plenty of early game control

Believe it or not, this is the shell of a tier deck lol. You might of heard of it